# File: k_info.txt # This file is used to initialize the "lib/raw/k_info.raw" file, which is # used to initialize the "object kind" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # In Oangband, objects may have descriptions. These descriptions only appear # if the player is at least aware of the object kind. Food, weapons, armours, # junk, and tools have complete descriptions, while those of magical devices # also use the object flavor (the kind of material) and often insert # extra numerical information (indicated by a '~'). Potions, scrolls, chests, # and spellbooks are not described. Artifacts are described in a_info.txt. # Special thanks to J.R.R Tolkien for fundamental concepts and a poem, and # to Pat Tracy, a primary source for weapon and armour descriptions. # Note that object zero is used for the "stack" picture (unused). # Version stamp (required) V:0.5.0 #N: object index: name #G: ASCII char used to display the object: color symbol #I: object tval (general kind): object sval (specific type): # pval (controls bonuses to food value, stats, charges, and skills) #W: where the object begins to be found in-depth: unused: # weight (in deci-pounds): value #P: Base armour class: damage done when wielded or thrown: # Bonus to Skill: Bonus to Deadliness: Bonus to armour class #A: All depths/rarities of the item (max of four pairs possible) #F: All item-specific flags (special qualities). Some depend on pval. #D: The object descripion, used to provide more information when it is 'I'nspected. ##### Non-kind (contains the "pile" picture) ##### N:0: G:&:w ##### Mushrooms ##### N:1:Blindness G:,:d I:80:1:500 W:5:0:1:0 A:5/2 D:A small, ground-living fungus that looks about as ugly as it will taste nasty. N:2:Paranoia G:,:d I:80:2:500 W:5:0:1:0 A:5/2 D:A small, ground-living fungus that looks about as ugly as it will taste nasty. N:3:Confusion G:,:d I:80:3:500 W:5:0:1:0 A:5/2 D:A small, ground-living fungus that looks about as ugly as it will taste nasty. N:4:Hallucination G:,:d I:80:4:500 W:10:0:1:0 A:10/2 D:A small, ground-living fungus that looks about as ugly as it will taste nasty. N:5:Cure Poison G:,:d I:80:12:500 W:10:0:1:40 A:10/2 D:A small, ground-living fungus that forms part of any respectable healer's stock. N:6:Cure Blindness G:,:d I:80:13:500 W:10:0:1:20 A:10/2 D:A small, ground-living fungus that forms part of any respectable healer's stock. N:7:Cure Paranoia G:,:d I:80:14:500 W:10:0:1:15 A:10/2 D:A small, ground-living fungus that forms part of any respectable healer's stock. N:8:Cure Confusion G:,:d I:80:15:500 W:10:0:1:20 A:10/2 D:A small, ground-living fungus that forms part of any respectable healer's stock. N:9:Weakness G:,:d I:80:6:500 W:10:0:1:0 A:10/2 D:A small, ground-living fungus that looks about as ugly as it will taste nasty. N:10:Unhealth G:,:d I:80:10:500 W:20:0:1:75 A:20/2 P:0:8d7:0:0:0 D:A small, ground-living fungus. Not only is it dangerous to eat, but it can D:also poison on contact. N:11:Restore Constitution G:,:d I:80:18:500 W:22:0:1:350 A:22/1 D:It may not look like much, but looks can be deceiving. N:12:Restoring G:,:d I:80:19:500 W:22:0:1:1000 A:22/8:30/4:40/1 D:A powerful natural remedy for ills of the body and mind. N:13:Stupidity G:,:d I:80:8:500 W:15:0:1:0 A:15/2 D:A small, ground-living fungus that looks about as ugly as it will taste nasty. N:14:Naivety G:,:d I:80:9:500 W:15:0:1:0 A:15/2 D:A small, ground-living fungus that looks about as ugly as it will taste nasty. N:15:Poison G:,:d I:80:0:500 W:5:0:1:0 A:5/2 D:A small, ground-living fungus that looks about as ugly as it will taste nasty. N:16:Sickness G:,:d I:80:7:500 W:10:0:1:0 A:10/2 D:A small, ground-living fungus that looks about as ugly as it will taste nasty. N:17:Paralysis G:,:d I:80:5:500 W:22:0:1:0 A:22/2 D:A small, ground-living fungus that looks about as ugly as it will taste nasty. N:18:Restore Strength G:,:d I:80:17:500 W:22:0:1:350 A:22/1 D:It may not look like much, but looks can be deceiving. N:19:Disease G:,:d I:80:11:500 W:45:0:1:160 A:45/2 P:0:8d12:0:0:0 D:A small, ground-living fungus. The toxins this fungus grows for its own D:defence make it dangerous even to touch. Of course, you are well prepared. N:20:Cure Serious Wounds G:,:d I:80:16:500 W:15:0:2:50 A:15/2 D:A small, ground-living fungus that forms part of any respectable healer's stock. ## XXX 21 XXX ## ## XXX 22 XXX ## ## XXX 23 XXX ## ## XXX 24 XXX ## ## XXX 25 XXX ## ## XXX 26 XXX ## ## XXX 27 XXX ## ## XXX 28 XXX ## ##### Normal Food ##### N:29:& Ration~ of Food G:,:U I:80:35:5000 W:0:0:10:3 A:0/1:10/2 D:Also known as Cram or Waybread, this nutritious but fairly bland food is familiar D:to anyone contemplating long journeys. N:30:& Hard Biscuit~ G:,:U I:80:32:500 W:0:0:2:1 D:Twice-cooked for good keeping qualities, this lump of bread is as hard as a rock D:and about as tasty. N:31:& Strip~ of Beef Jerky G:,:u I:80:33:1500 W:0:0:2:2 D:A strip of jerked beef that seems never to spoil. N:32:& Slime Mold~ G:,:g I:80:36:2000 W:1:0:5:2 A:1/2 D:An utterly hideous fungal growth. It is strangely appealing... #waybread now fully satisfies the player, instead of increasing the food count. N:33:& Piece~ of Elvish Waybread G:,:B I:80:37:0 W:55:0:3:60 A:55/3:80/3 D:Small golden-brown wafers wrapped in silven leaves. Made with elvish art, it D:sustains life where nothing else can. N:34:& Pint~ of Fine Ale G:,:y I:80:38:500 W:0:0:5:1 D:Made from the barley of Eriador, and brewed to golden perfection. N:35:& Pint~ of Fine Wine G:,:r I:80:39:1000 W:0:0:10:2 D:A heady wine, almost as good as that served at the Green Dragon at Bywater. N:36:& Sprig~ of Athelas G:,:g I:80:40:0 W:25:0:2:450 A:35/2:60/2 D:Athelas will break the grip of the Black Breath. N:37:& Cake~ of the Beornings G:,:U I:80:41:7500 W:25:0:7:18 A:25/2:45/2 D:Filled with sugar, fruits, and honey, the cakes of the Beornings are tasty D:indeed. ## XXX 38 XXX ## ## XXX 39 XXX ## ## XXX 40 XXX ## ##### Edged Weapons ##### ## XXX 41 XXX ## N:42:& Broken Sword~ G:|:D I:23:2:0 W:0:0:30:2 A:0/1 P:0:1d2:-2:-4:0 F:SHOW_MODS D:Above the hilt, a foot of steel rises, ending in a jagged edge. ## XXX 43 XXX ## N:44:& Dagger~ G:|:W I:23:4:0 W:0:0:12:18 A:0/1:5/1:15/1:25/1 P:0:1d4:0:0:0 F:THROWING | SHOW_MODS D:A two-edged knife with a sharp point. Well-balanced for throwing by the D:skilled. N:45:& Main Gauche~ G:|:W I:23:5:0 W:3:0:30:25 A:3/1 P:0:1d5:0:0:0 F:SHOW_MODS D:A short thrusting blade with a large guard, primarily used in D:duels. ## XXX 46 XXX ## N:47:& Rapier~ G:|:W I:23:7:0 W:6:0:35:70 A:6/1 P:0:1d6:0:0:0 F:SHOW_MODS D:A long, thin thrusting blade, mainly used in duels. N:48:& Small Sword~ G:|:W I:23:8:0 W:5:0:50:55 A:5/1 P:0:1d6:0:0:0 F:SHOW_MODS D:A smaller version of the longsword, perfectly sized for Hobbits. ## XXX 49 XXX ## N:50:& Short Sword~ G:|:W I:23:10:0 W:6:0:60:120 A:6/1 P:0:1d7:0:0:0 F:SHOW_MODS D:A short thrusting sword. N:51:& Sabre~ G:|:W I:23:11:0 W:6:0:40:90 A:6/1 P:0:1d7:0:0:0 F:SHOW_MODS D:A light, somewhat curved blade that can be used to thrust or slash; familiar D:to horseman and duelists alike. N:52:& Cutlass~ G:|:W I:23:12:0 W:8:0:60:85 A:8/1 P:0:1d7:0:0:0 F:SHOW_MODS D:A large, curved chopper with a basket hilt, well known to seamen. ## XXX 53 XXX ## ## XXX 54 XXX ## N:55:& Falchion~ G:|:W I:23:15:0 W:10:0:90:150 A:10/2 P:0:2d4:0:0:0 F:SHOW_MODS D:A short, broad sword with a single chopping edge angling forward from D:the handle and curving sharply back near the point. N:56:& Broad Sword~ G:|:W I:23:16:0 W:15:0:110:255 A:15/1:25/1 P:0:2d5:0:0:0 F:SHOW_MODS D:A heavy, single-edged sword with a strong grip. N:57:& Long Sword~ G:|:W I:23:17:0 W:15:0:100:300 A:15/1:30/1 P:0:2d5:0:0:0 F:SHOW_MODS D:A long, straight, two-edged blade, with two hand guards projecting out from D:the hilt to form a perfect cross. N:58:& Scimitar~ G:|:W I:23:18:0 W:12:0:100:250 A:12/1 P:0:2d5:0:0:0 F:SHOW_MODS D:A single-edged slashing sword with a blade like a crescent. ## XXX 59 XXX ## N:60:& Katana~ G:|:W I:23:20:0 W:35:0:120:400 A:35/2 P:0:3d4:0:0:0 F:SHOW_MODS D:A slightly curved long-handled slashing sword with a single-edged D:blade and a chisel tip. N:61:& Bastard Sword~ G:|:W I:23:21:0 W:25:0:140:350 A:25/1 P:0:3d4:0:0:0 F:SHOW_MODS D:Also known as the hand-and-a-half blade. A larger-than-normal straight- D:sided sword with two cutting edges. ## XXX 62 XXX ## ## XXX 63 XXX ## ## XXX 64 XXX ## N:65:& Two-Handed Sword~ G:|:W I:23:25:0 W:38:0:170:775 A:38/1:50/2 P:0:3d6:0:0:0 F:TWO_HANDED_DES | SHOW_MODS D:A great, double-edged broadsword which few can wield in one hand. ## XXX 66 XXX ## ## XXX 67 XXX ## N:68:& Executioner's Sword~ G:|:r I:23:28:0 W:50:0:220:1250 A:50/1 P:0:4d5:0:0:0 F:TWO_HANDED_DES | SHOW_MODS D:A giant, curved blade designed to cleave the head cleanly from the D:body. ## XXX 69 XXX ## N:70:& Blade~ of Chaos G:|:v I:23:30:0 W:85:0:180:5500 A:85/6 P:0:4d6:0:0:0 F:RES_CHAOS | SHOW_MODS D:This inconstant weapon revels in disorder, hacking and slashing your foes D:with bloodthirsty glee. ##### Hafted Weapons ##### ## XXX 71 XXX ## N:72:& Whip~ G:\:D I:21:2:0 W:3:0:30:30 A:3/1 P:0:1d5:0:0:0 F:SHOW_MODS D:A heavy whip, this thick coil is thrown from the shoulder and can D:knock down a large man. N:73:& Quarterstaff~ G:\:U I:21:3:0 W:10:0:150:200 A:10/1 P:8:1d7:0:0:0 F:TWO_HANDED_REQ | SHOW_MODS D:Six feet of oak which can be wielded in both hands to give a drubbing or D:block one. N:74:& Throwing Hammer~ G:\:D I:21:4:0 W:40:0:55:250 A:40/1 P:0:2d4:0:0:0 F:THROWING | SHOW_MODS D:A short-handled iron hammer that can strike hard with thrown. N:75:& Mace~ G:\:D I:21:5:0 W:5:0:100:140 A:5/1 P:0:2d4:0:0:0 F:SHOW_MODS D:A war club with an iron head, usually flanged or spiked. N:76:& Ball-and-Chain~ G:\:D I:21:6:0 W:15:0:130:160 A:15/2 P:0:2d4:0:0:0 F:SHOW_MODS D:A weighty iron ball, suspended by a chain from a sturdy oaken handle. ## XXX 77 XXX ## N:78:& War Hammer~ G:\:D I:21:8:0 W:20:0:110:225 A:20/1 P:0:3d3:0:0:0 F:SHOW_MODS D:A mallet with a tapered head and a long handle. ## XXX 79 XXX ## N:80:& Spiked Club~ G:\:D I:21:10:0 W:4:0:130:60 A:2/2 P:0:1d7:0:0:0 F:SHOW_MODS D:A homemade wooden staff, with a great knobbed head and iron spikes. The D:classic brigand's weapon. ## XXX 81 XXX ## N:82:& Morning Star~ G:\:D I:21:12:0 W:15:0:120:300 A:15/1 P:0:2d6:0:0:0 F:SHOW_MODS D:A sturdy wooden pole connected by a chain to a ball of steel, which often D:has projecting spikes. N:83:& Flail~ G:\:D I:21:13:0 W:15:0:130:275 A:15/1 P:0:2d6:0:0:0 F:SHOW_MODS D:Two heavy bars of wood connected by a short link of chain, capable of D:delivering crushing blows. ## XXX 84 XXX ## N:85:& Lead-Filled Mace~ G:\:D I:21:15:0 W:25:0:180:500 A:25/1 P:0:3d4:0:0:0 F:SHOW_MODS D:A heavy war club topped with a mass of lead-filled steel, capable of D:landing crushing blows. ## XXX 86 XXX ## ## XXX 87 XXX ## N:88:& Two-Handed Flail~ G:\:y I:21:18:0 W:55:0:220:600 A:55/1 P:0:3d6:0:0:0 F:TWO_HANDED_DES | SHOW_MODS D:Two great bars of wood connected by a massive chain, needing two hands D:to properly wield. ## XXX 89 XXX ## N:90:& Mace~ of Disruption G:\:v I:21:20:0 W:85:0:300:4500 A:85/6 P:0:4d8:0:0:0 F:TWO_HANDED_DES | SHOW_MODS | SLAY_UNDEAD D:A giant's weapon, enchanted with shattering power that breaks bones, bodies, D:and spirit. ## XXX 91 XXX ## ## XXX 92 XXX ## ## XXX 93 XXX ## ## XXX 94 XXX ## ## XXX 95 XXX ## ##### Polearms ##### ## XXX 96 XXX ## N:97:& Spear~ G:/:s I:22:2:0 W:5:0:50:55 A:5/1 P:0:1d6:0:0:0 F:THROWING | SHOW_MODS D:The basic polearm, with a double-edged knife mounted on a light shaft. D:This weapon can be thrown effectively. N:98:& Thrusting Spear~ G:/:s I:22:3:0 W:7:0:65:60 A:7/2 P:2:1d7:0:0:0 F:SHOW_MODS D:A more robust version of the basic polearm, with a double-edged knife D:mounted on a sturdy shaft. It cannot be thrown effectively, but offers some D:protection to the wielder. ## XXX 99 XXX ## N:100:& Trident~ G:/:y I:22:5:0 W:10:0:70:120 A:10/1 P:4:1d7:0:0:0 F:SHOW_MODS D:A three-pronged spear, originally for catching fish. ## XXX 101 XXX ## ## XXX 102 XXX ## N:103:& Pike~ G:/:s I:22:8:0 W:35:0:160:300 A:35/2 P:6:1d11:0:0:0 F:SHOW_MODS | TWO_HANDED_REQ D:A fifteen foot spear, requiring two hands to wield, principally used in D:infantry formations. ## XXX 104 XXX ## N:105:& Beaked Axe~ G:/:s I:22:10:0 W:18:0:120:400 A:18/1 P:0:2d6:0:0:0 F:SHOW_MODS D:A narrow axe head opposed by a crow's beak for penetrating D:armor. N:106:& Broad Axe~ G:/:s I:22:11:0 W:18:0:130:300 A:18/1 P:0:2d6:0:0:0 F:SHOW_MODS D:A simple, single-bladed war axe capable of chopping though limbs or armour. ## XXX 107 XXX ## N:108:& Glaive~ G:/:s I:22:13:0 W:35:0:190:550 A:35/1 P:8:3d4:0:0:0 F:TWO_HANDED_REQ | SHOW_MODS D:A reinforced wooden pole eight feet long, topped by a massive knife blade that D:can can be used to thrust or chop. N:109:& Throwing Axe~ G:/:s I:22:14:0 W:25:0:40:150 A:25/1 P:0:2d3:0:0:0 F:THROWING | SHOW_MODS D:A short-handled hatchet, balanced for throwing. A classic skirmisher's weapon. N:110:& Halberd~ G:/:s I:22:15:0 W:45:0:190:750 A:45/1 P:8:3d5:0:0:0 F:TWO_HANDED_REQ | SHOW_MODS D:The most successful of the polearms, the halberd has a long haft mounted D:with a heavy axe blade and opposing spike, and topped by a thrusting spine. ## XXX 111 XXX ## N:112:& Scythe~ G:/:s I:22:17:0 W:55:0:200:1700 A:55/2 P:0:5d3:0:0:0 F:TWO_HANDED_DES | SHOW_MODS D:The long crescent blade stands out from the handle of this D:polearm, and it is swung with two hands to harvest grain or blood. ## XXX 113 XXX ## ## XXX 114 XXX ## N:115:& Lance~ G:/:s I:22:20:0 W:15:0:300:230 A:15/3 P:0:2d8:0:0:0 F:TWO_HANDED_DES | SHOW_MODS D:A massive, tapered spear used primarily from horseback. ## XXX 116 XXX ## N:117:& Battle Axe~ G:/:s I:22:22:0 W:30:0:160:550 A:30/1 P:0:2d8:0:0:0 F:SHOW_MODS D:A double-bladed axe. Very popular among Dwarves. ## XXX 118 XXX ## ## XXX 119 XXX ## N:120:& Great Axe~ G:/:s I:22:25:0 W:50:0:200:1000 A:50/1 P:0:4d4:0:0:0 F:TWO_HANDED_DES | SHOW_MODS D:An enormous two-handed battle axe, carried by Dwarven champions, who D:compete to see who can cleave the most orc heads. ## XXX 121 XXX ## ## XXX 122 XXX ## # These are found in groups of 1 to 4, hence the rarity. N:123:& Dart~ G:/:s I:22:28:0 W:10:0:20:30 A:10/2 P:0:1d5:0:0:0 F:THROWING | SHOW_MODS D:A light javelin that can be easily carried in bunches, perfect for harassing D:a stronger foe. ## XXX 124 XXX ## N:125:& Scythe~ of Slicing G:/:r I:22:30:0 W:80:0:240:3500 A:80/5 P:0:6d4:0:10:0 F:TWO_HANDED_DES | SHOW_MODS D:A reaper's weapon, the long blade almost hums in anticipation of D:the blood it will spill. ##### Bows, Crossbows, Slings ##### ## XXX 126 XXX ## N:127:& Sling~ G:}:u I:19:2:0 W:1:0:5:5 A:1/2:35/2 P:0:2d1:0:0:0 F:SHOW_MODS D:A loop of leather and cords able to hurl stones or shot with D:tremendous velocity. ## XXX 128 XXX ## ## XXX 129 XXX ## N:130:& Short Bow~ G:}:U I:19:12:0 W:6:0:30:50 A:6/1 P:0:2d1:0:0:0 F:SHOW_MODS D:The traditional hunter's weapon, this light bow is easily drawn. N:131:& Long Bow~ G:}:U I:19:13:0 W:18:0:40:120 A:18/1:50/2 P:0:3d1:0:0:0 F:SHOW_MODS D:As tall as a man, the longbow can drive an arrow through the D:heaviest armor. ## XXX 132 XXX ## ## XXX 133 XXX ## N:134:& Light Crossbow~ G:}:s I:19:23:0 W:25:0:110:140 A:25/1:45/2 P:0:3d1:0:0:0 F:SHOW_MODS D:A mechanical bow made of wood, it is cocked to augment the strength D:of its wielder. N:135:& Heavy Crossbow~ G:}:s I:19:24:0 W:45:0:200:300 A:45/1:70/2 P:0:4d1:0:0:0 F:SHOW_MODS D:The arbalest is so powerful it has to be reinforced with metal and D:requires a crank to be cocked. ## XXX 136 XXX ## ## XXX 137 XXX ## ##### Missiles ##### N:138:& Lead Shot~ G:{:s I:16:1:0 W:1:0:2:2 A:1/1:30/1 P:0:1d3:0:0:0 F:SHOW_MODS D:A grapestone-shaped slug of lead, the right heft for hurling from a sling. N:139:& Seeker Shot~ G:{:s I:16:2:0 W:40:0:4:20 A:40/2:65/1 P:0:1d7:0:0:0 F:SHOW_MODS D:A massive slug of lead that sinks deeply into its target. ## XXX 140 XXX ## ## XXX 141 XXX ## N:142:& Arrow~ G:{:U I:17:1:0 W:3:0:2:4 A:3/1:15/1:55/1 P:0:1d4:0:0:0 F:SHOW_MODS D:A standard clothyard arrow, straight and cleanly fletched. N:143:& Seeker Arrow~ G:{:G I:17:2:0 W:55:0:2:30 A:55/2:80/1 P:0:1d9:0:0:0 F:SHOW_MODS D:Carved from a rare wood, this arrow is inscribed with fell runes D:and fletched with eagle feathers. ## XXX 144 XXX ## ## XXX 145 XXX ## N:146:& Bolt~ G:{:s I:18:1:0 W:3:0:3:5 A:3/1:25/1:65/1 P:0:1d5:0:0:0 F:SHOW_MODS D:A short, heavy arrow shot from a crossbow. N:147:& Seeker Bolt~ G:{:B I:18:2:0 W:65:0:3:35 A:65/2:85/1 P:0:1d11:0:0:0 F:SHOW_MODS D:A mighty quarrel, bound about with battle magics. ## XXX 148 XXX ## ## XXX 149 XXX ## ##### Shovels and Picks ##### N:150:& Shovel~ G:\:s I:20:1:1 W:1:0:60:60 A:1/12 P:0:1d2:0:0:0 F:SHOW_MODS | TUNNEL D:A compact and sturdy spade. N:151:& Gnomish Shovel~ G:\:G I:20:2:2 W:25:0:60:300 A:25/6 P:0:1d2:0:0:0 F:SHOW_MODS | TUNNEL D:A small spade forged of steel with gnomish craftmanship. N:152:& Dwarven Shovel~ G:\:B I:20:3:4 W:50:0:80:500 A:50/6 P:0:1d3:0:0:0 F:SHOW_MODS | TUNNEL D:A broad shovel, fit for the strong shoulders of a dwarf. It bears runes of D:delving and no ordinary rock can resist it. N:153:& Pick~ G:\:s I:20:4:1 W:10:0:150:80 A:10/10 P:0:1d3:0:0:0 F:SHOW_MODS | TUNNEL D:A heavy mining tool with a long, slightly curved head that tapers D:to chisel points on both ends. N:154:& Orcish Pick~ G:\:g I:20:5:2 W:35:0:150:300 A:35/4 P:0:1d3:0:0:0 F:SHOW_MODS | TUNNEL D:A crude, ugly but effective pickaxe. Made in enormous quantities for D:the slave-mines of Durthang. N:155:& Dwarven Pick~ G:\:b I:20:6:5 W:60:0:120:800 A:60/6 P:0:1d4:0:0:0 F:SHOW_MODS | TUNNEL D:A short but heavy pick, like those that delved deep Moria, with runes to D:break the sinews of mountains. ## XXX 156 XXX ## ## XXX 157 XXX ## ##### Armor - Footgear ##### N:158:& Pair~ of Leather Sandals G:]:U I:30:1:0 W:0:0:15:4 A:0/1:20/2 P:1:1d1:0:0:0 D:A set of open-topped footgear with soft calfskin lacings and a sturdy D:cured leather base. N:159:& Pair~ of Soft Leather Boots G:]:U I:30:2:0 W:3:0:20:7 A:3/1:30/2 P:2:1d1:0:0:0 D:These are calf-high boots of flexible leather, laced from heel to calf. N:160:& Pair~ of Hard Leather Boots G:]:U I:30:3:0 W:7:0:40:12 A:7/1:35/2 P:3:1d1:0:0:0 D:A set of sturdy leather boots that will last many weary miles. N:161:& Pair~ of Metal Shod Boots G:]:s I:30:4:0 W:35:0:60:50 A:35/1 P:4:1d1:0:0:0 D:A set of double-lined leather boots, with toes and heels reinforced with iron. N:162:& Pair~ of Dwarven Boots G:]:B I:30:5:0 W:60:0:40:500 A:60/3 P:5:1d1:0:0:0 F:REGEN D:The enduring dwarves make the finest footgear known, and they march in it D:for endless miles without wearying. ## XXX 163 XXX ## ## XXX 164 XXX ## ## XXX 165 XXX ## ##### Armor - Caps and Helms ##### ## XXX 166 XXX ## N:167:& Hard Leather Cap~ G:]:u I:32:2:0 W:3:0:15:12 A:3/1:35/2 P:2:0d0:0:0:0 D:A padded skullcap of boiled leather. N:168:& Metal Cap~ G:]:s I:32:3:0 W:12:0:20:30 A:12/1:45/2 P:3:1d1:0:0:0 D:A pot-helm of steel that protects the skull. N:169:& Barbut~ G:]:s I:32:4:0 W:35:0:45:60 A:35/1 P:4:1d2:0:0:0 D:A metal helmet with a t-shaped face slit that offers protection down to the D:neck. N:170:& Iron Helm~ G:]:s I:32:5:0 W:45:0:75:75 A:45/1 P:5:1d3:0:0:0 D:A mighty helmet of heavy iron, completely enclosing the head. N:171:& Steel Helm~ G:]:W I:32:6:0 W:55:0:60:200 A:55/1 P:6:1d3:0:0:0 D:This great helm covers the head and shoulders with plates of steel and a D:curtain of mail. ## XXX 172 XXX ## ## XXX 173 XXX ## ## XXX 174 XXX ## ##### Armor - Crowns ##### N:175:& Iron Crown~ G:]:s I:33:10:0 W:45:0:20:500 A:45/1 P:0:1d1:0:0:2 D:A plain band of iron, crowned with iron spikes. It is a tyrant's D:symbol. N:176:& Golden Crown~ G:]:y I:33:11:0 W:55:0:30:1000 A:55/2 P:0:1d1:0:0:4 F:IGNORE_ACID D:An elegant golden circlet, with slender spines thrusting upward. D:It looks like it should be resting over the brow of a king. N:177:& Jewel Encrusted Crown~ G:]:v I:33:12:0 W:70:0:40:2000 A:70/3 P:0:1d1:0:0:6 F:IGNORE_ACID D:An elaboratedly decorated crown of massive gold, studded with a rainbow D:of gems and jewels; worthy of an emperor. ## XXX 178 XXX ## ## XXX 179 XXX ## ##### Armour - Soft body armour ##### N:180:& Filthy Rag~ G:(:D I:36:1:0 W:0:0:20:1 A:0/1 P:1:0d0:0:0:-1 D:This tattered rag appears to once have been a robe, but has been patched D:and re-patched so many times that you can't be sure. N:181:& Robe~ G:(:b I:36:2:0 W:1:0:20:4 A:1/1:50/1 P:2:0d0:0:0:0 D:A practical garment of thick wool or velvet, draping from neck to heels. N:182:Soft Leather Armour~ G:(:U I:36:4:0 W:3:0:80:18 A:3/1 P:4:0d0:0:0:0 D:A cuirass of pliable leather, with a thicker leather jack. N:183:Soft Studded Leather~ G:(:U I:36:5:0 W:4:0:90:35 A:4/1 P:5:1d1:0:0:0 D:A cuirass of pliable leather studded with metal rivets. N:184:Hard Leather Armour~ G:(:U I:36:6:0 W:6:0:100:150 A:6/1 P:6:1d1:-1:0:0 D:A boiled leather cuirass and shoulder plates. N:185:Hard Studded Leather~ G:(:U I:36:7:0 W:10:0:110:200 A:10/1 P:7:1d2:-1:0:0 D:A strong leather breastplate and shoulder guards over a shirt, D:sleeves, and leggings of cured leather, covered with widely-spaced D:iron studs. ## XXX 186 XXX ## ## XXX 187 XXX ## N:188:Leather Scale Mail~ G:(:U I:36:11:0 W:15:0:140:450 A:15/1 P:11:1d1:-1:0:0 D:A tunic and skirt sewn with thick, overlapping scales of hardened D:leather. ## XXX 189 XXX ## ##### Armour - Hard body armour ##### N:190:Rusty Chain Mail~ G:[:r I:37:1:0 W:25:0:200:250 A:25/2 P:14:1d4:-5:0:-8 D:Each link of this suit is brittle with rust, and the corroded rings D:are stiff and weakened. ## XXX 191 XXX ## N:192:Metal Scale Mail~ G:[:s I:37:3:0 W:22:0:230:550 A:22/1 P:13:1d4:-2:0:0 D:A heavy shirt of overlapping steel scales backed by leather, with D:matching skirt and sleeves. N:193:Chain Mail~ G:[:s I:37:4:0 W:25:0:220:750 A:25/1 P:14:1d4:-2:0:0 D:A hauberk, leggings, and sleeves of interlocking steel rings, well padded D:with leather. ## XXX 194 XXX ## N:195:Augmented Chain Mail~ G:[:s I:37:6:0 W:30:0:270:900 A:30/1 P:16:1d4:-2:0:0 D:A hauberk, leggings, and sleeves of interlocking steel rings, D:strategically reinforced at vital locations with a second layer D:of chain, all over a layer of heavy padding. N:196:Double Chain Mail~ G:[:s I:37:7:0 W:30:0:250:850 A:30/2 P:16:1d4:-2:0:0 D:A suit of chainmail with a full second layer of reinforcement. It D:weighs heavily on the shoulders. N:197:Bar Chain Mail~ G:[:s I:37:8:0 W:35:0:280:950 A:35/1 P:18:1d4:-2:0:0 D:A hauberk, leggings, and sleeves of interlocking steel rings, D:reinforced around the shoulders with segmented plates of steel, D:all over a layer of heavy padding. N:198:Metal Brigandine Armour~ G:[:s I:37:9:0 W:40:0:290:1100 A:40/1 P:19:1d4:-3:0:0 D:A stiff suit of armor composed of small metal plates sewn to an D:inner layer of heavy canvas, and covered with a second layer of D:cloth. ## XXX 199 XXX ## N:200:Partial Plate Armour~ G:[:W I:37:12:0 W:45:0:260:1200 A:45/1 P:22:1d6:-3:0:0 D:A steel corselet and vambraces over a skirt and leggings of chain. N:201:Metal Lamellar Armour~ G:[:W I:37:13:0 W:50:0:250:1250 A:50/2 P:22:1d6:-3:0:0 D:This unusual armor is a surprisingly light suit of laced and D:overlapping metal plates. ## XXX 202 XXX ## N:203:Full Plate Armour~ G:[:W I:37:15:0 W:55:0:380:1400 A:55/1 P:25:2d4:-3:0:0 D:A full suit of carefully fitted plates, with hinged joints backed D:by chain, and light padding underneath. ## XXX 204 XXX ## N:205:Ribbed Plate Armour~ G:[:W I:37:18:0 W:60:0:380:1500 A:60/1 P:28:2d4:-3:0:0 D:A full suit of finely fitted metal armor consisting of steel plates reinforced D:by ridging. ## XXX 206 XXX ## N:207:Mithril Chain Mail~ G:[:B I:37:20:0 W:60:0:150:8000 A:60/5 P:28:1d4:-1:0:0 F:IGNORE_ACID D:This wondrous suit of fine-linked chain shimmers as though of pure silver. ## XXX 208 XXX ## N:209:Mithril Plate Mail~ G:[:B I:37:25:0 W:65:0:200:15000 A:65/5 P:35:2d4:-3:0:0 F:IGNORE_ACID D:A shimmering suit of true-silver, forged long ago by dwarven smiths of D:legend. It gleams with purest white as you gaze upon it. ## XXX 210 XXX ## N:211:Adamantite Plate Mail~ G:[:G I:37:30:0 W:80:0:420:20000 A:80/6 P:40:2d4:-4:0:0 F:IGNORE_ACID D:An exquisite suit of nearly impenetrable adamantite. ## XXX 212 XXX ## ##### Armour -- Dragon Scale Mail ##### N:213:Black Dragon Scale Mail~ G:[:s I:38:1:0 W:50:0:200:30000 A:50/8 P:30:2d4:-2:0:10 F:RES_ACID | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A suit of utterly black scales, against which no metal or wood can rest. ~ N:214:Blue Dragon Scale Mail~ G:[:b I:38:2:0 W:50:0:200:30000 A:50/8 P:30:2d4:-2:0:10 F:RES_ELEC | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A suit of scales as blue as sapphires, emitting eerie sparks and coronas as D:you move about in it. ~ N:215:White Dragon Scale Mail~ G:[:w I:38:3:0 W:50:0:200:30000 A:50/8 P:30:2d4:-2:0:10 F:RES_COLD | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A suit of scales, coldly gleaming in frosty white. A shiver runs down through D:your spine even as you look at it. ~ N:216:Red Dragon Scale Mail~ G:[:R I:38:4:0 W:50:0:200:70000 A:50/8 P:30:2d4:-2:0:10 F:RES_FIRE | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A suit of scales, with all the reds of every fire ever lit. The scar tissue D:from an old burn aches as you put this armour on. ~ N:217:Green Dragon Scale Mail~ G:[:g I:38:5:0 W:60:0:200:80000 A:60/8 P:30:2d4:-2:0:10 F:RES_POIS | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A suit of scales, glistening in sickly green, out from which falls the D:skeleton of a rat who touched it and died in agony. ~ N:218:Multi-Hued Dragon Scale Mail~ G:[:v I:38:6:0 W:75:0:200:120000 A:75/16 P:30:2d4:-2:0:10 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A suit of scales that throbs with angry energies; it takes all your energy D:to master the Elements fighting an endless war trapped inside. ~ ## XXX 219 XXX ## N:220:Shining Dragon Scale Mail~ G:[:o I:38:10:0 W:65:0:200:45000 A:65/12 P:30:2d4:-2:0:10 F:RES_LITE | RES_DARK | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A suit of scales shining like a beacon of Light even as it greedily sucks D:the energy away from everything that glows into Dark insatiate. ~ ## XXX 221 XXX ## N:222:Law Dragon Scale Mail~ G:[:B I:38:12:0 W:80:0:200:55000 A:80/12 P:30:2d4:-2:0:10 F:RES_SOUND | RES_SHARD | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A suit of scales in stern blue and silver. You feel the slightest tremor D:as you touch it, like massed trumpets heard and cyclones felt from afar. ~ ## XXX 223 XXX ## N:224:Bronze Dragon Scale Mail~ G:[:U I:38:14:0 W:55:0:200:30000 A:55/8 P:30:2d4:-2:0:10 F:RES_CONFU | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A suit of scales, gleaming in rich engraved bronze. The more you look at the D:the maze of whorls and lines that close inspection reveal on its surface, D:the less sense you are able to make of them. ~ N:225:Gold Dragon Scale Mail~ G:[:y I:38:16:0 W:60:0:200:30000 A:60/8 P:30:2d4:-2:0:10 F:RES_SOUND | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A suit of scales in mirror-like gold. You hear nothing unusual as you D:wear this armour, yet your ears ache as though in the midst of a D:cacophony. ~ ## XXX 226 XXX ## N:227:Chaos Dragon Scale Mail~ G:[:v I:38:18:0 W:75:0:200:70000 A:75/14 P:30:2d4:-2:0:10 F:RES_CHAOS | RES_DISEN | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A suit of scales. Every shape, in every color imaginable, riot and D:contend upon its surface as you stare in fascination. ~ N:228:Balance Dragon Scale Mail~ G:[:v I:38:20:0 W:90:0:200:100000 A:90/14 P:30:2d4:-2:0:10 F:RES_SOUND | RES_SHARD | RES_CHAOS | RES_DISEN | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A suit of scales. Featureless grey to casual inspection, yet a closer look D:reveals patterns within patterns of iridescence that throb with leashed D:energies bound as though by chains of adamant. ~ N:229:Power Dragon Scale Mail~ G:[:v I:38:30:0 W:105:0:200:300000 A:105/36 P:40:2d4:-3:0:15 F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | F:RES_LITE | RES_DARK | RES_NEXUS | RES_NETHR | RES_CHAOS | F:RES_SOUND | RES_SHARD | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A suit with scales of every color, surrounded in a nimbus of perfectly D:untramelled yet inextricably intermingled and utterly mastered powers D:elemental and ethereal. ~ ##### Armour - Cloaks ##### N:230:& Cloak~ G:(:g I:35:1:0 W:1:0:10:3 A:1/1:30/1:70/1 P:1:0d0:0:0:0 D:A traveller's sturdy outer garment. N:231:& Elven Cloak~ G:(:G I:35:2:2 W:35:0:5:350 A:35/4 P:2:0d0:0:0:0 F:STEALTH D:A mantle made of curious silken material by the Galadrim that wondrously D:takes on the hues and shapes of its surroundings. ## XXX 232 XXX ## N:233:& Shadow Cloak~ G:(:D I:35:4:0 W:50:0:5:1200 A:50/2 P:4:0d0:0:0:4 D:A midnight-hued cloak that wreathes the wearer in folds of shadow. ## XXX 234 XXX ## N:235:& Ethereal Cloak~ G:(:W I:35:6:0 W:50:0:0:2500 A:70/4 P:0:0d0:0:0:10 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:This unearthly, completely transparent body mantle folds and drapes in D:iridescent patterns around you. It weighs absolutely nothing. ## XXX 236 XXX ## ##### Armour - Handgear ##### N:237:& Set~ of Leather Gloves G:]:U I:31:1:0 W:1:0:5:3 A:1/1:25/1 P:1:0d0:0:0:0 D:Leather hand protection, with an open palm for gripping weapons. N:238:& Set~ of Mail Gauntlets G:]:s I:31:2:0 W:12:0:25:35 A:12/1 P:2:1d1:0:0:0 D:A set of sturdy leather gloves, sewn with linked iron rings. N:239:& Set~ of Steel Gauntlets G:]:w I:31:3:0 W:30:0:35:60 A:30/1 P:3:1d1:0:0:0 D:A set of gloves that completely covers the hand and wrist in steel plating. N:240:& Set~ of Cesti G:]:W I:31:4:0 W:50:0:40:100 A:50/1 P:4:1d1:0:0:0 D:A massive set of hand sheathings, bound with steel and thrice-cured leather. ## XXX 241 XXX ## ## XXX 242 XXX ## ## XXX 243 XXX ## ##### Armour - Shields ##### N:244:& Wicker Shield~ G:):U I:34:1:0 W:1:0:30:25 A:1/1 P:2:1d2:0:0:0 D:A light circular frame of wood surrounding fine-grained wickerwork. N:245:& Small Leather Shield~ G:):U I:34:2:0 W:5:0:50:40 A:5/1 P:3:1d2:0:0:0 D:A circular shield of cured animal hide stretched over layered wooden strips. N:246:& Small Metal Shield~ G:):s I:34:3:0 W:18:0:70:150 A:18/1 P:5:1d3:0:0:0 D:A round shield of wood reinforced with metal rims and central disk. N:247:& Large Leather Shield~ G:):U I:34:4:0 W:25:0:110:60 A:25/1 P:6:1d4:0:0:0 D:A large oval shield made of layered wooden strips with a thick leather D:covering. N:248:& Large Metal Shield~ G:):s I:34:5:0 W:40:0:135:200 A:40/1 P:8:1d5:0:0:0 D:An oval shield of wood covered by leather and rimmed with metal. A large D:iron shield boss offers excellent hand protection. N:249:& Knight's Shield~ G:):W I:34:6:0 W:50:0:160:250 A:50/2 P:10:1d6:0:0:0 D:A kite-shaped shield with rounded corners that covers the wearer from chest D:to toe, emblazoned with heraldic symbols. N:250:& Body Shield~ G:):U I:34:7:0 W:55:0:200:300 A:55/2 P:12:1d7:0:0:0 D:A massive, rounded rectangular shield, curved back at both sides, that D:almost completely covers the wearer. ## XXX 251 XXX ## ## XXX 252 XXX ## N:253:& Shield~ of Deflection G:[:B I:34:10:0 W:70:0:80:4000 A:70/5 P:14:1d4:0:0:0 F:IGNORE_ACID D:A shield of purest white, made of mithril, and engraved with runes to keep D:all hurt and harm from you. ## XXX 254 XXX ## ##### Space for miscellanious armours ##### ## XXX 255 XXX ## ## XXX 256 XXX ## ## XXX 257 XXX ## ## XXX 258 XXX ## ## XXX 259 XXX ## ##### Rings ##### N:260:Woe G:=:d I:45:0:-5 W:50:0:2:0 A:50/1 F:LIGHT_CURSE | TELEPORT | WIS | CHR | HIDE_TYPE D:with dreadful hexes of wretchedness and wandering laid upon it. N:261:Aggravate Monster G:=:d I:45:1:0 W:5:0:2:0 A:5/1 F:LIGHT_CURSE | AGGRAVATE | EASY_KNOW D:that highly interests monsters you'd much prefer to avoid. N:262:Weakness G:=:d I:45:2:-5 W:5:0:2:0 A:5/1 F:LIGHT_CURSE | STR | HIDE_TYPE D:that saps your strength. N:263:Stupidity G:=:d I:45:3:-5 W:5:0:2:0 A:5/1 F:LIGHT_CURSE | INT | HIDE_TYPE D:that renders you slow-witted. N:264:Teleportation G:=:d I:45:4:0 W:5:0:2:0 A:5/1 F:LIGHT_CURSE | TELEPORT | EASY_KNOW D:that seizes control of your movement. N:265:Telepathy G:=:d I:45:5:0 W:80:0:2:35000 A:80/6 F:TELEPATHY | HIDE_TYPE D:that makes you able to see the minds of your intelligent foes. N:266:Slow Digestion G:=:d I:45:6:0 W:5:0:2:250 A:5/1 F:SLOW_DIGEST | EASY_KNOW D:that reduces the number of meals you must eat. N:267:Feather Falling G:=:d I:45:7:0 W:5:0:2:200 A:5/1 F:FEATHER | EASY_KNOW D:that makes you light on your feet. N:268:Resist Fire G:=:d I:45:8:0 W:10:0:2:250 A:10/1 F:RES_FIRE | IGNORE_FIRE | EASY_KNOW D:that protects you from fire. N:269:Resist Cold G:=:d I:45:9:0 W:10:0:2:250 A:10/1 F:RES_COLD | IGNORE_COLD | EASY_KNOW D:that protects you from frost. N:270:Sustain Str & Chr G:=:d I:45:10:0 W:38:0:2:500 A:38/1 F:SUST_STR | SUST_CHR | EASY_KNOW D:that sustains your strength and charisma. N:271:Sustain Int & Wis G:=:d I:45:11:0 W:38:0:2:500 A:38/1 F:SUST_INT | SUST_WIS | EASY_KNOW D:that sustains your intelligence and wisdom. N:272:Sustain Dex & Con G:=:d I:45:12:0 W:38:0:2:500 A:38/1 F:SUST_DEX | SUST_CON | EASY_KNOW D:that sustains your dexterity and constitution. N:273:Nether Resistance G:=:d I:45:13:0 W:55:0:2:4000 A:55/2 F:RES_NETHR | EASY_KNOW D:that provides resistance to nether forces. N:274:Light and Dark Resistance G:=:d I:45:14:0 W:60:0:2:4000 A:60/2 F:RES_LITE | RES_DARK | EASY_KNOW D:that calls a truce around you between the powers of Dark and Light. N:275:Electricity G:=:d I:45:15:0 W:65:0:2:7000 A:65/3 P:0:0d0:0:0:15 F:RES_ELEC | ACTIVATE D:with an aura of electric protection that may sometimes be temporarily D:enhanced. It may also cast lightning balls~. N:276:Protection G:=:d I:45:16:0 W:14:0:2:500 A:14/1 D:that magically effects your armour. N:277:Acid G:=:d I:45:17:0 W:65:0:2:7000 A:65/3 P:0:0d0:0:0:15 F:RES_ACID | IGNORE_ACID | ACTIVATE D:with an aura of acidic protection that may sometimes be temporarily D:enhanced. It may also cast acid balls~. N:278:Flames G:=:d I:45:18:0 W:65:0:2:7000 A:65/3 P:0:0d0:0:0:15 F:RES_FIRE | IGNORE_FIRE | ACTIVATE D:with an aura of fiery protection that may sometimes be temporarily D:enhanced. It may also cast fire balls~. N:279:Ice G:=:d I:45:19:0 W:65:0:2:7000 A:65/3 P:0:0d0:0:0:15 F:RES_COLD | IGNORE_COLD | ACTIVATE D:with an aura of frosty protection that may sometimes be temporarily D:enhanced. It may also cast cold balls~. N:280:Poison Resistance G:=:d I:45:20:0 W:48:0:2:5000 A:48/3 F:RES_POIS | EASY_KNOW D:that protects you from poison. N:281:Free Action G:=:d I:45:21:0 W:20:0:2:1500 A:20/1 F:FREE_ACT | EASY_KNOW D:that protects you from becoming paralyzed. N:282:See Invisible G:=:d I:45:22:0 W:34:0:2:340 A:34/1 F:SEE_INVIS | EASY_KNOW D:that grants sight beyond sight. N:283:Searching G:=:d I:45:23:0 W:5:0:2:250 A:5/1 F:SEARCH | HIDE_TYPE D:that affects your ability to find traps and secret doors. N:284:Strength G:=:d I:45:24:0 W:36:0:2:600 A:36/1 F:STR | HIDE_TYPE D:that affects your strength. ## XXX 285 XXX ## N:286:Dexterity G:=:d I:45:26:0 W:36:0:2:600 A:36/1 F:DEX | HIDE_TYPE D:that affects your dexterity. N:287:Constitution G:=:d I:45:27:0 W:36:0:2:600 A:36/1 F:CON | HIDE_TYPE D:that affects your constitution. N:288:Skill G:=:d I:45:28:0 W:25:0:2:500 A:25/1 D:that makes you highly accurate (or inaccurate) whether fighting or D:shooting. N:289:Deadliness G:=:d I:45:29:0 W:25:0:2:500 A:25/1 D:that influences how forceful your blows are in melee or in archery. N:290:Combat G:=:d I:45:30:0 W:50:0:2:1000 A:50/1 F:SHOW_MODS D:that effects both how well you aim and how hard you hit in melee or when D:shooting. N:291:Speed G:=:d I:45:31:0 W:80:0:2:20000 A:80/2 F:SPEED | HIDE_TYPE D:that affects your speed. ## XXX 292 XXX ## ## XXX 293 XXX ## ## XXX 294 XXX ## ## XXX 295 XXX ## ## XXX 296 XXX ## ## XXX 297 XXX ## ## XXX 298 XXX ## ## XXX 299 XXX ## ## XXX 300 XXX ## ## XXX 301 XXX ## ##### Amulets ##### N:302:DOOM G:":d I:40:0:-5 W:50:0:3:0 A:50/1 F:LIGHT_CURSE | STR | INT | WIS | DEX | CON | CHR | HIDE_TYPE D:that calls a terrible curse upon you, crushing your mind and body in a D:relentless vice. N:303:Teleportation G:":d I:40:1:0 W:15:0:3:0 A:15/1 F:LIGHT_CURSE | TELEPORT | EASY_KNOW D:that seizes control of your movement. N:304:Intelligence G:":d I:40:2:0 W:30:0:3:500 A:30/1 F:INT | HIDE_TYPE D:that effects your intelligence. N:305:Slow Digestion G:":d I:40:3:0 W:15:0:3:200 A:15/1 F:SLOW_DIGEST | EASY_KNOW D:that reduces your need to eat. N:306:Resist Acid G:":d I:40:4:0 W:15:0:3:300 A:15/1 F:RES_ACID | EASY_KNOW D:that provides protection from acid. N:307:Magical Item Mastery G:":d I:40:5:0 W:35:0:3:1000 A:35/4 F:MAGIC_MASTERY D:that effects your ability to use magical objects. N:308:Wisdom G:":d I:40:6:0 W:30:0:3:500 A:30/1 F:WIS | HIDE_TYPE D:that effects your wisdom. N:309:Charisma G:":d I:40:7:0 W:20:0:3:500 A:20/1 F:CHR | HIDE_TYPE D:that effects your charisma. N:310:the Magi G:":d I:40:8:0 W:75:0:3:25000 A:75/8 P:0:0d0:0:0:3 F:FREE_ACT | SEE_INVIS | RES_BLIND | RES_CONFU F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:that bears powerful enchantments to see the unseen, and to render you clear D:of mind and eye against even the most powerful of dark magics. N:311:Escaping G:":d I:40:9:0 W:65:0:3:10000 A:65/4 F:ACTIVATE | EASY_KNOW D:that allows quick escapes from tight spots. N:312:the Lion G:":d I:40:15:0 W:80:0:3:25000 A:80/5 F:ACTIVATE | EASY_KNOW D:that can turn you in the king of beasts. ## XXX 313 XXX ## ## XXX 314 XXX ## ## XXX 315 XXX ## ## XXX 316 XXX ## ## XXX 317 XXX ## ## XXX 318 XXX ## ## XXX 319 XXX ## ##### Scrolls ##### N:320:Darkness G:?:d I:70:0:0 W:1:0:5:0 A:1/1 D:that robs you of light. N:321:Aggravate Monster G:?:d I:70:1:0 W:5:0:5:0 A:5/1 D:that provokes enemies to seek you out. N:322:Curse Armor G:?:d I:70:2:0 W:60:0:5:0 A:60/1 D:that devastates a worn peice of armor. N:323:Curse Weapon G:?:d I:70:3:0 W:60:0:5:0 A:60/1 D:that devastates your weapon. N:324:Summon Monster G:?:d I:70:4:0 W:1:0:5:0 A:1/1 D:that brings unwelcome visitors. N:325:Summon Undead G:?:d I:70:5:0 W:15:0:5:0 A:15/1 D:that calls dark forces after you. ## XXX 326 XXX ## N:327:Trap Creation G:?:d I:70:7:0 W:10:0:5:0 A:10/1 D:that lays traps to ensare you. N:328:Phase Door G:?:d I:70:8:0 W:1:0:5:15 A:1/1 D:that teleports you a short distance. N:329:Teleportation G:?:d I:70:9:0 W:10:0:5:75 A:10/1:40/1 D:that teleports you a long distance. N:330:Teleport Level G:?:d I:70:10:0 W:20:0:5:50 A:20/1 D:that sends you up or down one level. N:331:Word of Recall G:?:d I:70:11:0 W:5:0:5:150 A:5/1 D:that transports you from the depths to the town and visa versa. D: There is a delay before it takes effect. N:332:Identify G:?:d I:70:12:0 W:1:0:5:50 A:1/1:5/1:10/1:30/1 D:that reveals the name and obvious powers of an object. N:333:*Identify* G:?:d I:70:13:0 W:35:0:5:1000 A:35/1:50/1:65/1:80/1 D:that reveal in full detail the true nature of an oject. Such can D:not be forgotten. N:334:Remove Curse G:?:d I:70:14:0 W:10:0:5:100 A:10/1 D:that frees you from the grip of a lightly cursed item. N:335:*Remove Curse* G:?:d I:70:15:0 W:55:0:5:7000 A:55/2 D:that frees you from the grip of a strongly cursed item. N:336:Enchant Armor G:?:d I:70:16:0 W:15:0:5:150 A:5/2:15/1 D:that improves a piece of armour. It is less likely to succeed on D:strongly enchanted items. N:337:Enchant Weapon (Skill) G:?:d I:70:17:0 W:15:0:5:150 A:5/2:15/1 D:that makes a weapon more accurate. It is less likely to succeed on D:strongly enchanted items. N:338:Enchant Weapon (Deadliness) G:?:d I:70:18:0 W:15:0:5:150 A:5/2:15/1 D:that makes a weapon more damaging. It is less likely to succeed on D:strongly enchanted items. N:339:*Recharging* G:?:d I:70:19:0 W:65:0:5:400 A:65/2:85/2 D:that recharges a magic item. It is more likely than lesser scrolls D:to succeed on strong items. N:340:*Enchant Armor* G:?:d I:70:20:0 W:60:0:5:500 A:60/1:70/1 D:that greatly improves a piece of armour. It is less likely to D:succeed on strongly enchanted items. N:341:*Enchant Weapon* G:?:d I:70:21:0 W:60:0:5:500 A:60/1 D:that makes a weapon more accurate and damaging. It is less likely D:to succeed on strongly enchanted items. N:342:Recharging G:?:d I:70:22:0 W:15:0:5:180 A:15/1:25/1:40/1:60/1 D:that recharges a magic item. The item may be destroyed, especially D:if it is very strong. N:343:Brand Missiles G:?:d I:70:23:0 W:55:0:5:2000 A:55/3 D:that adds significant elemental damage to your ammunition. N:344:Light G:?:d I:70:24:0 W:0:0:5:15 A:0/1:3/1:10/1 D:that lights up the area. N:345:Magic Mapping G:?:d I:70:25:0 W:5:0:5:40 A:5/1 D:that reveals the nearby dungeon map. N:346:Treasure Detection G:?:d I:70:26:0 W:0:0:5:15 A:0/1 D:that reaveals nearby precious metals and gems. N:347:Object Detection G:?:d I:70:27:0 W:0:0:5:15 A:0/1 D:that reveals nearby objects. N:348:Trap Detection G:?:d I:70:28:0 W:5:0:5:35 A:5/1:10/1 D:that reveal neary traps. N:349:Door/Stair Location G:?:d I:70:29:0 W:5:0:5:25 A:5/1:10/1:15/1 D:that reveals nearby doors and stairs. N:350:Detect Invisible G:?:d I:70:30:0 W:1:0:5:15 A:1/1 D:that reveals nearby invisible monsters. ## XXX 351 XXX ## N:352:Satisfy Hunger G:?:d I:70:32:0 W:25:0:5:40 A:25/1 D:that sates you completely. N:353:Blessing G:?:d I:70:33:0 W:1:0:5:20 A:1/1 D:that grants you a breif bonus to combat skills. N:354:Holy Chant G:?:d I:70:34:0 W:10:0:5:50 A:10/1 D:that grants you a bonus to combat skills. N:355:Holy Prayer G:?:d I:70:35:0 W:25:0:5:140 A:25/1 D:that grants you a long lasting bonus to combat skills. N:356:Monster Confusion G:?:d I:70:36:0 W:5:0:5:30 A:5/1 D:that may confuse the next monster you strike. N:357:Protection from Evil G:?:d I:70:37:0 W:30:0:5:100 A:30/1 D:that wards of some of the blows of evil enemies. N:358:Rune of Protection G:?:d I:70:38:0 W:60:0:5:2500 A:60/2:85/2 D:that creates a place of sanctuary, difficult for enemies to D:penetrate. N:359:Door Destruction G:?:d I:70:39:0 W:10:0:5:10 A:10/1 D:that vaporizes adjacent doors. N:360:Frightening G:?:d I:70:40:0 W:10:0:5:100 A:10/1 D:that sends a terrifying apparition after a foe. N:361:*Destruction* G:?:d I:70:41:0 W:50:0:5:750 A:50/1 D:that obliterates almost everything nearby. Unique monsters will D:escape. N:362:Dispel Undead G:?:d I:70:42:0 W:45:0:5:200 A:45/1 D:that withers all undead within line of sight. ## XXX 363 XXX ## N:364:Genocide G:?:d I:70:44:0 W:45:0:5:750 A:50/4 D:that banishes all monsters of a give type from the level. Unique D:foes are immune, as are those in protected areas. N:365:Mass Genocide G:?:d I:70:45:0 W:60:0:5:1500 A:60/4 D:that banishes all nearby monsters from the level. Unique foes are D:immune, as are those in protected areas. N:366:Acquirement G:?:d I:70:46:0 W:25:0:5:40000 A:25/8 D:that summons a good magic item to you. N:367:*Acquirement* G:?:d I:70:47:0 W:70:0:5:100000 A:70/16 D:that summons several good magic items to you. N:368:Elemental Attacks G:?:d I:70:48:0 W:40:0:5:700 A:40/2 D:that infuses your blows with elemental power. ## XXX 369 XXX ## ## XXX 370 XXX ## ## XXX 371 XXX ## ## XXX 372 XXX ## ## XXX 373 XXX ## ## XXX 374 XXX ## ## XXX 375 XXX ## ## XXX 376 XXX ## ## XXX 377 XXX ## ## XXX 378 XXX ## ## XXX 379 XXX ## ##### Potions ##### N:380:Water G:!:d I:75:0:200 W:0:0:4:1 A:0/1 P:0:1d1:0:0:0 D:that is thirst quenching. N:381:Apple Juice G:!:d I:75:1:250 W:0:0:4:1 A:0/1 P:0:1d1:0:0:0 D:that is tasty and full of vitamins. N:382:Slime Mold Juice G:!:d I:75:2:400 W:0:0:4:2 A:0/1 P:0:1d1:0:0:0 D:that is marginally drinkable. ## XXX 383 XXX The potion with sval 3 will have no color unless it is coded. ## N:384:Slowness G:!:d I:75:4:50 W:1:0:4:0 A:1/1 P:0:1d1:0:0:0 D:that slows you down. N:385:Salt Water G:!:d I:75:5:0 W:0:0:4:0 A:0/1 P:0:1d1:0:0:0 D:that seems unwise to drink. N:386:Poison G:!:d I:75:6:0 W:3:0:4:0 A:3/1 P:0:1d1:0:0:0 D:that gives off bitter fumes. N:387:Blindness G:!:d I:75:7:0 W:0:0:4:0 A:0/1 P:0:1d1:0:0:0 D:that is unnaturally opaque. ## XXX 388 XXX ## N:389:Confusion G:!:d I:75:9:50 W:0:0:4:0 A:0/1 P:0:1d1:0:0:0 D:that swirls in hypnotic patterns. ## XXX 390 XXX ## N:391:Sleep G:!:d I:75:11:100 W:0:0:4:0 A:0/1 P:0:1d1:0:0:0 D:that smells like poppies. ## XXX 392 XXX ## N:393:Lose Life Force G:!:d I:75:13:0 W:10:0:4:0 A:10/1 P:0:1d1:0:0:0 D:that weakens your spirit. ## XXX 394 XXX ## N:395:Ruination G:!:d I:75:15:0 W:40:0:4:0 A:40/6 P:0:1d1:0:0:0 D:of distilled sorrow. N:396:Weakness G:!:d I:75:16:0 W:3:0:4:0 A:3/1 P:0:1d1:0:0:0 D:that saps your strength. N:397:Stupidity G:!:d I:75:17:0 W:20:0:4:0 A:20/1 P:0:1d1:0:0:0 D:that dulls your mind. N:398:Naivety G:!:d I:75:18:0 W:20:0:4:0 A:20/1 P:0:1d1:0:0:0 D:that breaks down your will. N:399:Clumsiness G:!:d I:75:19:0 W:5:0:4:0 A:5/1 P:0:1d1:0:0:0 D:that attacks your coordination. N:400:Sickliness G:!:d I:75:20:0 W:10:0:4:0 A:10/1 P:0:1d1:0:0:0 D:that ravages your body. N:401:Ugliness G:!:d I:75:21:0 W:20:0:4:0 A:10/1 P:0:1d1:0:0:0 D:that scars you form and dulls your charm. N:402:Detonations G:!:d I:75:22:0 W:60:0:4:15000 A:80/6 P:0:22d22:0:0:0 D:that you dare not drop. N:403:Death G:!:d I:75:23:0 W:55:0:4:0 A:55/4 P:0:1d1:0:0:0 D:drawn from the river of the damned. N:404:Infra-vision G:!:d I:75:24:0 W:3:0:4:20 A:3/1 P:0:1d1:0:0:0 D:that enhanses your nightvision. N:405:Detect Invisible G:!:d I:75:25:0 W:3:0:4:50 A:10/1:18/1 P:0:1d1:0:0:0 D:that reveals the unseen. N:406:Slow Poison G:!:d I:75:26:0 W:1:0:4:25 A:1/1 P:0:1d1:0:0:0 D:that weakens any poisons in your body. N:407:Neutralize Poison G:!:d I:75:27:0 W:5:0:4:75 A:5/1 P:0:1d1:0:0:0 D:that counteracts any poisons in your body. N:408:Boldness G:!:d I:75:28:0 W:1:0:4:10 A:1/1 P:0:1d1:0:0:0 D:that restores your courage. N:409:Speed G:!:d I:75:29:0 W:1:0:4:150 A:1/1:35/1:70/1 P:0:1d1:0:0:0 D:that makes your supernaturally fast. N:410:Resist Fire and Cold G:!:d I:75:30:0 W:35:0:4:175 A:20/2:55/1 P:0:1d1:0:0:0 D:that protects you from extreme temperatures. N:411:Resist Acid and Electricity G:!:d I:75:31:0 W:35:0:4:175 A:20/2:55/1 P:0:1d1:0:0:0 D:that protects you from lightning and acid. N:412:Heroism G:!:d I:75:32:0 W:10:0:4:150 A:10/1:55/1 P:0:1d1:0:0:0 D:that makes you fearless and skilled in combat. N:413:Berserk Strength G:!:d I:75:33:0 W:20:0:4:175 A:20/1:70/1 P:0:1d1:0:0:0 D:that makes you fearless and ferocious in hand to hand combat. N:414:Cure Light Wounds G:!:d I:75:34:50 W:0:0:4:15 A:0/1:1/1:3/1 P:0:1d1:0:0:0 D:that heals small wounds. N:415:Cure Serious Wounds G:!:d I:75:35:100 W:3:0:4:40 A:3/1 P:0:1d1:0:0:0 D:that heals wounds and cures some of your ills. N:416:Cure Critical Wounds G:!:d I:75:36:100 W:15:0:4:120 A:15/1 P:0:1d1:0:0:0 D:that heals moderate wounds and cures most of your ills. N:417:Healing G:!:d I:75:37:200 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 D:that heals you greatly and cures most of your ills. N:418:*Healing* G:!:d I:75:38:0 W:60:0:4:2000 A:60/4 P:0:1d1:0:0:0 D:that heals you enormously and cures most of your ills. N:419:Life G:!:d I:75:39:0 W:80:0:4:10000 A:80/6 P:0:1d1:0:0:0 D:that heals every wound and fixes all that ails you. N:420:Restore Mana G:!:d I:75:40:0 W:25:0:4:1000 A:25/8:80/8 P:0:1d1:0:0:0 D:that clears your mind and restores you magic power. N:421:Restore Life Levels G:!:d I:75:41:0 W:48:0:4:400 A:48/1 P:0:1d1:0:0:0 D:that restores your stolen life force. N:422:Restore Strength G:!:d I:75:42:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 D:that restores your stolen strength. N:423:Restore Intelligence G:!:d I:75:43:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 D:that restores your stolen intellect. N:424:Restore Wisdom G:!:d I:75:44:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 D:that restores your stolen wisdom. N:425:Restore Dexterity G:!:d I:75:45:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 D:that restores your stolen agility. N:426:Restore Constitution G:!:d I:75:46:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 D:that restores your stolen health. N:427:Restore Charisma G:!:d I:75:47:0 W:20:0:4:300 A:20/1 P:0:1d1:0:0:0 D:that restores your stolen charm. N:428:Strength G:!:d I:75:48:0 W:26:0:4:6000 A:26/6:32/6:38/3:48/3 P:0:1d1:0:0:0 D:that gives makes you permanently stronger. N:429:Intelligence G:!:d I:75:49:0 W:26:0:4:6000 A:26/6:32/6:38/3:48/3 P:0:1d1:0:0:0 D:that gives makes you permanently smarter. N:430:Wisdom G:!:d I:75:50:0 W:26:0:4:6000 A:26/6:32/6:38/3:48/3 P:0:1d1:0:0:0 D:that gives makes you permanently wiser. N:431:Dexterity G:!:d I:75:51:0 W:26:0:4:6000 A:26/6:32/6:38/3:48/3 P:0:1d1:0:0:0 D:that gives makes you permanently more agile. N:432:Constitution G:!:d I:75:52:0 W:26:0:4:6000 A:26/6:32/6:38/3:48/3 P:0:1d1:0:0:0 D:that gives makes you permanently healthy. N:433:Charisma G:!:d I:75:53:0 W:22:0:4:1500 A:22/6:30/6:36/3:44/3 P:0:1d1:0:0:0 D:that gives makes you permanently charming. N:434:Resistance G:!:d I:75:54:0 W:70:0:4:1500 A:70/2 P:0:1d1:0:0:0 D:that protects you from the elements. N:435:Augmentation G:!:d I:75:55:0 W:65:0:4:40000 A:65/2 P:0:1d1:0:0:0 D:that improves your mind and body in every way. N:436:Enlightenment G:!:d I:75:56:0 W:30:0:4:1000 A:30/2:45/2:60/2 P:0:1d1:0:0:0 D:that reveals the entire level to your mind's idea. N:437:*Enlightenment* G:!:d I:75:57:0 W:70:0:4:60000 A:70/4 P:0:1d1:0:0:0 D:that reveals the level and its secrets, improves your mind, D:identifies your possesions, and gives self knowledge. N:438:Self Knowledge G:!:d I:75:58:0 W:40:0:4:2000 A:40/1 P:0:1d1:0:0:0 D:that reveals your hidden strengths. N:439:Experience G:!:d I:75:59:0 W:55:0:4:25000 A:55/6 P:0:1d1:0:0:0 D:that enhances your life force. N:440:Blood Mastery G:!:d I:75:60:0 W:70:0:4:20000 A:70/5 P:0:1d1:0:0:0 D:that turns you into a Vampire. It is dangerous to the holy and to D:the guardians of nature. ## XXX 441 XXX ## ## XXX 442 XXX ## ## XXX 443 XXX ## ## XXX 444 XXX ## ## XXX 445 XXX ## ## XXX 446 XXX ## ## XXX 447 XXX ## ## XXX 448 XXX ## ## XXX 449 XXX ## ## XXX 450 XXX ## ## XXX 451 XXX ## ## XXX 452 XXX ## ## XXX 453 XXX ## ## XXX 454 XXX ## ##### Wands ##### N:455:Heal Monster G:-:d I:65:0:15 W:3:0:10:0 A:3/1 P:0:1d1:0:0:0 D:that heals a foe. N:456:Haste Monster G:-:d I:65:1:15 W:3:0:10:0 A:3/1 P:0:1d1:0:0:0 D:that energizes a foe. N:457:Clone Monster G:-:d I:65:2:6 W:15:0:10:0 A:15/2 P:0:1d1:0:0:0 D:that duplicates most foes. # Rarer in Oangband, because it is so powerful N:458:Teleport Away G:-:d I:65:3:8 W:35:0:10:1750 A:35/3 P:0:1d1:0:0:0 D:that teleports foes away. N:459:Disarming G:-:d I:65:4:8 W:30:0:10:700 A:30/1 P:0:1d1:0:0:0 D:that disarms an adjacent trap or chest~. N:460:Door Destruction G:-:d I:65:5:18 W:10:0:10:75 A:10/1 P:0:1d1:0:0:0 D:that destroys doors, even hidden ones. N:461:Stone to Mud G:-:d I:65:6:8 W:10:0:10:300 A:10/2 P:0:1d1:0:0:0 D:that instantly melts earthen material. N:462:Light G:-:d I:65:7:12 W:3:0:10:200 A:3/1 P:0:1d1:0:0:0 D:that shoots beams of light~. N:463:Sleep Monster G:-:d I:65:8:12 W:5:0:10:500 A:5/2:45/2 P:0:1d1:0:0:0 D:that sends a foe to the land of dreams. N:464:Slow Monster G:-:d I:65:9:12 W:5:0:10:500 A:5/2:45/2 P:0:1d1:0:0:0 D:that renders a foe slow and sluggish. N:465:Confuse Monster G:-:d I:65:10:12 W:5:0:10:500 A:5/2:45/2 P:0:1d1:0:0:0 D:that confuses a foe. N:466:Scare Monster G:-:d I:65:11:12 W:10:0:10:500 A:10/3 P:0:1d1:0:0:0 D:that scares a foe. N:467:Drain Life G:-:d I:65:12:5 W:55:0:10:1500 A:55/1 P:0:1d1:0:0:0 D:that sucks the life out of a foe~. N:468:Polymorph G:-:d I:65:13:9 W:20:0:10:400 A:20/1 P:0:1d1:0:0:0 D:that strangely alters a monster. N:469:Stinking Cloud G:-:d I:65:14:9 W:5:0:10:400 A:5/1 P:0:1d1:0:0:0 D:that launches poisonous clouds~. N:470:Magic Missile G:-:d I:65:15:14 W:3:0:10:200 A:3/1 P:0:1d1:0:0:0 D:that fires magical bolts~. N:471:Acid Bolts G:-:d I:65:16:10 W:35:0:10:1200 A:35/1 P:0:1d1:0:0:0 D:that launches bolts or beams of acid~. N:472:Lightning Bolts G:-:d I:65:17:11 W:15:0:10:600 A:15/1 P:0:1d1:0:0:0 D:that fires bolts or beams of electricity~. N:473:Fire Bolts G:-:d I:65:18:10 W:40:0:10:1000 A:40/1 P:0:1d1:0:0:0 D:that shoots bolts or beams of fire~. N:474:Frost Bolts G:-:d I:65:19:11 W:24:0:10:800 A:24/1 P:0:1d1:0:0:0 D:that fires bolts or beams of frost~. N:475:Acid Balls G:-:d I:65:20:6 W:60:0:10:2400 A:60/1 P:0:1d1:0:0:0 F:IGNORE_ACID D:that launches balls of noxious acid~. N:476:Lightning Balls G:-:d I:65:21:8 W:45:0:10:1750 A:45/1 P:0:1d1:0:0:0 F:IGNORE_ELEC D:that launches lightning balls~. N:477:Fire Balls G:-:d I:65:22:6 W:65:0:10:2750 A:65/1 P:0:1d1:0:0:0 F:IGNORE_FIRE D:that launches fiery balls~. N:478:Cold Balls G:-:d I:65:23:7 W:50:0:10:2100 A:50/1 P:0:1d1:0:0:0 F:IGNORE_COLD D:that launches icy balls~. N:479:Wonder G:-:d I:65:24:12 W:3:0:10:250 A:3/1 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:with many and varied magics. N:480:Annihilation G:-:d I:65:25:5 W:90:0:10:12000 A:90/4 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:that tears the life force from a foe~. N:481:Dragon's Flame G:-:d I:65:26:5 W:65:0:10:6000 A:65/3 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:that breathes a fire storm~. N:482:Dragon's Frost G:-:d I:65:27:5 W:65:0:10:6000 A:65/3 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:that breathes a frost storm~. N:483:Dragon's Breath G:-:d I:65:28:5 W:70:0:10:7000 A:85/3 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:that breathes an elemental storm~. N:484:Striking G:-:d I:65:29:6 W:65:0:10:3800 A:65/2 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:that pounds a foe with pure force~. N:485:Storms G:-:d I:65:30:6 W:50:0:10:3000 A:55/3 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:that unleashes water and lightning balls~. ## XXX 486 XXX ## ## XXX 487 XXX ## ## XXX 488 XXX ## ## XXX 489 XXX ## ## XXX 490 XXX ## ## XXX 491 XXX ## # The Wand 'Ilkorin' -- see artifact list N:492:& Wand~ G:-:d I:65:40:10 W:40:0:10:15000 # A:40/40 TNB P:0:1d1:0:0:0 F:INSTA_ART D: # The Wand of Saruman -- see artifact list N:493:& Wand~ G:-:d I:65:41:4 W:70:0:10:27500 # A:70/52 TNB P:0:1d1:0:0:0 F:INSTA_ART D: # The Wand of Unmaking -- see artifact list N:494:& Wand~ G:-:d I:65:42:4 W:100:0:10:150000 # A:100/48 TNB P:0:1d1:0:0:0 F:INSTA_ART D: # The Wand of Ulpion -- see artifact list N:495:& Wand~ G:-:d I:65:43:6 W:70:0:10:22500 # A:70/48 TNB P:0:1d1:0:0:0 F:INSTA_ART D: ## XXX 496 XXX ## ## XXX 497 XXX ## ## XXX 498 XXX ## ## XXX 499 XXX ## ##### Staffs ##### N:500:Darkness G:_:d I:55:0:20 W:5:0:50:0 A:5/1:50/1 P:0:1d2:0:0:0 D:that douses the lights in the immediate area. N:501:Slowness G:_:d I:55:1:20 W:48:0:50:0 A:48/1 P:0:1d2:0:0:0 D:that temporarily saps your energy. N:502:Haste Monsters G:_:d I:55:2:20 W:10:0:50:0 A:10/1 P:0:1d2:0:0:0 D:that energizes all nearby opponents. N:503:Summoning G:_:d I:55:3:4 W:50:0:50:0 A:50/1 P:0:1d2:0:0:0 D:that summons more enemies for you to fight. N:504:Teleportation G:_:d I:55:4:10 W:40:0:50:1500 A:40/1:70/1 P:0:1d2:0:0:0 D:that can teleport you across the dungeon. N:505:Perception G:_:d I:55:5:20 W:10:0:50:400 A:10/1 P:0:1d2:0:0:0 D:that provides basic information about any object. N:506:Remove Curse G:_:d I:55:6:8 W:40:0:50:500 A:40/2 P:0:1d2:0:0:0 D:that breaks ordinary curses. N:507:Starlight G:_:d I:55:7:13 W:35:0:50:1500 A:35/2:50/2 P:0:1d2:0:0:0 D:that strikes at dark-loving monsters, and blinds those exposed to sudden D:light~. N:508:Light G:_:d I:55:8:32 W:5:0:50:250 A:5/1 P:0:1d2:0:0:0 D:that magically illuminates a room or a torch-lit area. N:509:Dungeon Mapping G:_:d I:55:9:18 W:20:0:50:900 A:20/1 P:0:1d2:0:0:0 D:that reveals the walls and terrain of the local area. N:510:Treasure Location G:_:d I:55:10:36 W:5:0:50:200 A:5/1 P:0:1d2:0:0:0 D:that makes mining very profitable. N:511:Object Location G:_:d I:55:11:36 W:5:0:50:200 A:5/1 P:0:1d2:0:0:0 D:that reveals objects nearby. N:512:Trap Location G:_:d I:55:12:36 W:8:0:50:200 A:8/1 P:0:1d2:0:0:0 D:that reveals traps nearby. N:513:Door/Stair Location G:_:d I:55:13:36 W:8:0:50:300 A:8/1 P:0:1d2:0:0:0 D:that reveals doors and stairs nearby. N:514:Detect Invisible G:_:d I:55:14:36 W:5:0:50:200 A:5/1 P:0:1d2:0:0:0 D:that reveals monsters unseen by ordinary sight. N:515:Detect Evil G:_:d I:55:15:36 W:20:0:50:350 A:20/1 P:0:1d2:0:0:0 D:that reveals evil creatures nearby. N:516:Cure Medium Wounds G:_:d I:55:16:18 W:12:0:50:550 A:12/1 P:0:1d2:0:0:0 D:that offers immediate first aid~. N:517:Curing G:_:d I:55:17:9 W:25:0:50:1000 A:25/1 P:0:1d2:0:0:0 D:that removes a variety of specialized ailments. N:518:Healing G:_:d I:55:18:5 W:70:0:50:5000 A:70/2 P:0:1d2:0:0:0 D:that magically heals you~. N:519:Banish Evil G:_:d I:55:19:8 W:55:0:50:3500 A:55/2 P:0:1d2:0:0:0 D:that hurls all evil beings far from you. N:520:Sleep Monsters G:_:d I:55:20:16 W:15:0:50:700 A:15/2:30/2 P:0:1d2:0:0:0 D:that sends nearby foes to the land of dreams. N:521:Slow Monsters G:_:d I:55:21:16 W:15:0:50:800 A:15/2:30/2 P:0:1d2:0:0:0 D:that renders nearby opponents slow and sluggish. N:522:Speed G:_:d I:55:22:8 W:48:0:50:2000 A:48/1 P:0:1d2:0:0:0 D:that hastens you for a time. N:523:Probing G:_:d I:55:23:16 W:30:0:50:1800 A:30/1 P:0:1d2:0:0:0 D:that reveals your opponents' hidden strengths and weaknesses. N:524:Dispel Evil G:_:d I:55:24:11 W:60:0:50:1200 A:60/1 P:0:1d2:0:0:0 D:that envokes the powers of Good against your foes~. N:525:Power G:_:d I:55:25:6 W:70:0:50:4000 A:70/2 P:0:1d2:0:0:0 D:that invokes dispelling magics that no creature can resist~. N:526:Holiness G:_:d I:55:26:6 W:70:0:50:4500 A:70/2 P:0:1d2:0:0:0 D:that rallies powerful magics to aid and protect you against the powers of D:evil~. ## XXX 527 XXX ## N:528:Earthquakes G:_:d I:55:28:14 W:40:0:50:350 A:40/1 P:0:1d2:0:0:0 D:that shakes the dungeon nearby. N:529:*Destruction* G:_:d I:55:29:5 W:70:0:50:2500 A:70/1 P:0:1d2:0:0:0 D:that utterly destroys virtually everything nearby. N:530:Detection G:_:d I:55:30:24 W:45:0:50:2500 A:45/1 P:0:1d2:0:0:0 D:that reveals objects, monsters, and special features. N:531:Mana Storm G:_:d I:55:31:6 W:90:0:50:7000 A:90/4 P:0:1d2:0:0:0 D:that envokes perilous magics upon you and your foes~. N:532:Starburst G:_:d I:55:32:6 W:80:0:50:6000 A:80/3 P:0:1d2:0:0:0 D:that unleashes a storm of pure light upon your foes~. N:533:Mass Confusion G:_:d I:55:33:16 W:40:0:50:1500 A:40/2 P:0:1d2:0:0:0 D:that befuddles all monsters nearby. ## XXX 534 XXX ## ## XXX 535 XXX ## ## XXX 536 XXX ## ## XXX 537 XXX ## ## XXX 538 XXX ## ## XXX 539 XXX ## # The Staff of Gandalf -- see artifact list N:540:& Staff~ G:_:d I:55:40:6 W:85:0:50:35000 # A:85/40 TNB P:0:1d2:0:0:0 F:INSTA_ART D: # The Staff of Winds -- see artifact list N:541:& Staff~ G:_:d I:55:41:6 W:50:0:50:20000 # A:50/40 TNB P:0:1d2:0:0:0 F:INSTA_ART D: # The Staff of Meneltarma -- see artifact list N:542:& Staff~ G:_:d I:55:42:5 W:85:0:50:30000 # A:85/48 TNB P:0:1d2:0:0:0 F:INSTA_ART D: # The Staff of Radagast -- see artifact list N:543:& Staff~ G:_:d I:55:43:5 W:50:0:50:20000 # A:50/48 TNB P:0:1d2:0:0:0 F:INSTA_ART D: ## XXX 544 XXX ## ## XXX 545 XXX ## ## XXX 566 XXX ## ## XXX 567 XXX ## ##### Rods ##### N:568:Trap Location G:-:d I:66:0:40 W:10:0:15:700 A:10/2:20/2 P:0:1d1:0:0:0 D:that reveals traps. N:569:Door/Stair Location G:-:d I:66:1:40 W:10:0:15:700 A:10/2:20/2 P:0:1d1:0:0:0 D:that reveals doors and stairs. N:570:Perception G:-:d I:66:2:10 W:55:0:15:13000 A:55/6 P:0:1d1:0:0:0 D:that provides basic information about any object. N:571:Recall G:-:d I:66:3:70 W:35:0:15:4000 A:35/4 P:0:1d1:0:0:0 D:that recalls you back to town, or to the deepest spot you've been in the dungeon. N:572:Illumination G:-:d I:66:4:20 W:10:0:15:800 A:10/1 P:0:1d1:0:0:0 D:that magically lights up a room or your immediate surroundings. N:573:Sense Surroundings G:-:d I:66:5:80 W:40:0:15:3000 A:40/2 P:0:1d1:0:0:0 D:that reveals the local terrain. ## XXX 574 XXX (only available non-aimed rod svals are 6 and 12) ## N:575:Probing G:-:d I:66:7:40 W:45:0:15:4000 A:45/4 P:0:1d1:0:0:0 D:that reveals the hidden strengths and weaknesses of foes. N:576:Curing G:-:d I:66:8:700 W:65:0:15:12000 A:65/6 P:0:1d1:0:0:0 D:that removes a variety of specialized ailments. N:577:Healing G:-:d I:66:9:700 W:80:0:15:25000 A:80/8 P:0:1d1:0:0:0 D:that restores your hitpoints~. N:578:Restoration G:-:d I:66:10:950 W:80:0:15:25000 A:80/8 P:0:1d1:0:0:0 D:that restores the vitality of body and mind. N:579:Speed G:-:d I:66:11:120 W:90:0:15:50000 A:90/8 P:0:1d1:0:0:0 D:that wonderfully hastens you. ## XXX 580 XXX (only available non-aimed rod svals are 6 and 12) ## N:581:Teleport Away G:-:d I:66:13:40 W:65:0:15:3250 A:65/4 P:0:1d1:0:0:0 D:that hurtles a foe far from you. N:582:Disarming G:-:d I:66:14:25 W:35:0:15:2100 A:35/2 P:0:1d1:0:0:0 D:that provides almost perfect disarming~. N:583:Light G:-:d I:66:15:24 W:10:0:15:800 A:10/2:20/2 P:0:1d1:0:0:0 D:that shoots a beam of light~. N:584:Sleep Monster G:-:d I:66:16:25 W:30:0:15:1500 A:30/2 P:0:1d1:0:0:0 D:that send an opponent to the land of dreams. N:585:Slow Monster G:-:d I:66:17:25 W:30:0:15:1500 A:30/2 P:0:1d1:0:0:0 D:that renders an opponent slow and sluggish. N:586:Drain Life G:-:d I:66:18:20 W:75:0:15:3600 A:75/4 P:0:1d1:0:0:0 D:that sucks the life force from a foe~. N:587:Polymorph G:-:d I:66:19:25 W:35:0:15:1200 A:35/1 P:0:1d1:0:0:0 D:that strangely alters a foe. N:588:Acid Bolts G:-:d I:66:20:18 W:35:0:15:2700 A:35/2 P:0:1d1:0:0:0 D:that shoots bolts of acid~. N:589:Lightning Bolts G:-:d I:66:21:14 W:25:0:15:2000 A:25/2 P:0:1d1:0:0:0 D:that shoots electric bolts~. N:590:Fire Bolts G:-:d I:66:22:20 W:37:0:15:3000 A:37/2 P:0:1d1:0:0:0 D:that shoots fire bolts~. N:591:Frost Bolts G:-:d I:66:23:16 W:31:0:15:2350 A:31/2 P:0:1d1:0:0:0 D:that shoots frost bolts~. N:592:Acid Balls G:-:d I:66:24:32 W:60:0:15:5000 A:60/2 P:0:1d1:0:0:0 D:that launches balls of acid~. N:593:Lightning Balls G:-:d I:66:25:26 W:50:0:15:4000 A:50/2 P:0:1d1:0:0:0 D:that launches balls of lightning~. N:594:Fire Balls G:-:d I:66:26:34 W:65:0:15:6000 A:65/2 P:0:1d1:0:0:0 D:that launches balls of fire~. N:595:Cold Balls G:-:d I:66:27:30 W:55:0:15:4500 A:55/2 P:0:1d1:0:0:0 D:that launches balls of frost~. N:596:Lightning Strike G:-:d I:66:28:29 W:74:0:15:12500 A:74/4 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:that launches a bolt or beam of chain lightning~. N:597:Northwinds G:-:d I:66:29:32 W:78:0:15:15000 A:78/4 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:that launches a bolt or beam of killing ice~. N:598:Dragonfire G:-:d I:66:30:35 W:82:0:15:17500 A:82/4 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:that launches a bolt or beam of raging fire~. N:599:Glaurung's Blood G:-:d I:66:31:38 W:86:0:15:20000 A:86/4 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:that launches a bolt or beam of acid as deadly as Glaurung's blood~. N:600:Aggravate Level G:-:d I:66:32:40 W:30:0:15:0 A:30/2 P:0:1d1:0:0:0 D:Awake! Awake! Fear, Fire, Foes! Awake! The Horn-call of Buckland rings out, D:and everyone on the level knows where to find you! ## XXX 601 XXX ## ## XXX 602 XXX ## ## XXX 603 XXX ## ## XXX 604 XXX ## ## XXX 605 XXX ## ## XXX 606 XXX ## ## XXX 607 XXX ## # The Rod of Delving -- see artifact list N:608:& Rod~ G:-:d I:66:40:0 W:65:0:15:12500 # A:65/40 TNB P:0:1d1:0:0:0 F:INSTA_ART D: # The Rod 'Mantle of Shadow' -- see artifact list N:609:& Rod~ G:-:d I:66:41:300 W:80:0:15:20000 # A:80/40 TNB P:0:1d1:0:0:0 F:INSTA_ART D: # The Rod of Air -- see artifact list N:610:& Rod~ G:-:d I:66:42:75 W:85:0:15:25000 # A:85/48 TNB P:0:1d1:0:0:0 F:INSTA_ART D: # The Rod of Portals -- see artifact list N:611:& Rod~ G:-:d I:66:43:40 W:70:0:15:50000 # A:70/64 TNB P:0:1d1:0:0:0 F:INSTA_ART D: ## XXX 612 XXX ## ## XXX 613 XXX ## ## XXX 614 XXX ## ## XXX 615 XXX ## ##### Chests ##### N:616:& Small wooden chest~ G:~:u I:7:1:0 W:15:0:200:600 A:15/7 P:0:2d3:0:0:0 D:An unassuming box, with room for a few items. N:617:& Large wooden chest~ G:~:u I:7:5:0 W:25:0:350:1200 A:25/10 P:0:2d5:0:0:0 D:An unassuming box, with room for several items. N:618:& Small iron chest~ G:~:W I:7:2:0 W:40:0:300:1800 A:40/7 P:0:2d4:0:0:0 D:A sturdy metal container, with room for a few items. N:619:& Large iron chest~ G:~:W I:7:6:0 W:50:0:550:3000 A:50/10 P:0:2d6:0:0:0 D:A sturdy metal container, with room for several items. N:620:& Small steel chest~ G:~:B I:7:3:0 W:65:0:300:4000 A:65/7 P:0:2d4:0:0:0 D:A formidable chest, with room for a few items. N:621:& Large steel chest~ G:~:B I:7:7:0 W:75:0:550:6000 A:75/10 P:0:2d6:0:0:0 D:A formidable chest, with room for several items. N:622:& Small Jeweled chest~ G:~:v I:7:4:0 W:85:0:350:7000 A:85/7 P:0:2d4:0:0:0 D:A magnificent chest, with room for a few items. N:623:& Large Jeweled chest~ G:~:v I:7:8:0 W:95:0:650:9000 A:95/10 P:0:2d6:0:0:0 D:A magnificent chest, with room for severalitems. ## XXX 624 XXX ## ## XXX 625 XXX ## ##### Various Stuff ##### N:626:& Iron Spike~ G:`:W I:5:0:0 W:1:0:6:1 A:1/1 P:0:1d1:0:0:0 D:A small pointed metal bar, suitable for wedging under doors to slow down pursuit. N:627:& Wooden Torch~ G:~:U I:39:0:4000 W:1:0:30:2 A:1/1 P:0:1d1:0:0:0 F:EASY_KNOW D:A wooden firebrand well wrapped in oil-soaked rags. N:628:& Brass Lantern~ G:~:U I:39:1:7500 W:3:0:50:35 A:3/1 P:0:1d1:0:0:0 F:EASY_KNOW | IGNORE_FIRE D:The standard portable light source; it requires oil to operate. N:629:& Flask~ of oil G:!:y I:77:0:7500 W:1:0:10:3 A:1/1 P:0:2d6:0:0:0 D:Useful along with lamps, or by itself as a homemade missile. N:630:& Empty Bottle~ G:!:w I:2:1:0 W:0:0:2:0 A:0/1 P:0:1d1:0:0:0 D:Somebody's drunk the potion, and all you have is the bottle. ## XXX 631 XXX ## ## XXX 632 XXX ## ## XXX 633 XXX ## ## XXX 634 XXX ## ## XXX 635 XXX ## ## XXX 636 XXX ## ## XXX 637 XXX ## ##### Junk ##### N:638:& Shard~ of Pottery G:`:r I:3:3:0 W:0:0:5:0 A:0/1 P:0:1d1:0:0:0 D:A fragment of an old jug. You think you catch a wiff of spoiled wine. N:639:& Broken Stick~ G:`:r I:3:6:0 W:0:0:3:0 A:0/1 P:0:1d1:0:0:0 D:Perhaps it was once a staff or served as handle to the axe of a hero. D:Now, it's kindling. ## XXX 640 XXX ## ##### Skeletons ##### N:641:& Broken Skull~ G:`:w I:1:1:0 W:0:0:1:0 A:0/1 P:0:1d1:0:0:0 D:A musty skull that even the rats no longer investigate. N:642:& Broken Bone~ G:`:w I:1:2:0 W:0:0:2:0 A:0/1 P:0:1d1:0:0:0 D:A cracked bone from which all the marrow has been gnawed off. N:643:& Rodent Skeleton~ G:`:w I:1:3:0 W:1:0:10:0 A:1/1 P:0:1d1:0:0:0 D:A little pile of bones with some fur still attached. N:644:& Canine Skeleton~ G:`:w I:1:4:0 W:1:0:10:0 A:1/1 P:0:1d1:0:0:0 D:The pathetic remains of a jackal. N:645:& Gnome Skeleton~ G:`:w I:1:5:0 W:5:0:30:0 A:5/1 P:0:1d2:0:0:0 D:This merry gnome's last trick failed him, and filthy kobolds now toss his D:bones from hand to hand. N:646:& Elf Skeleton~ G:`:w I:1:6:0 W:5:0:40:0 A:5/1 P:0:1d2:0:0:0 D:A wandering elf lies here, far from green glades or the haunting sound of the D:sea. His spirit rests in Valinor; his body is but food for jackals. N:647:& Dwarf Skeleton~ G:`:w I:1:7:0 W:5:0:50:0 A:5/1 P:0:1d2:0:0:0 D:His axe broken, and his helm clove asunder, a brave dwarf has left his D:last memorial here. N:648:& Human Skeleton~ G:`:w I:1:8:0 W:5:0:60:0 A:5/1 P:0:1d2:0:0:0 D:Bones that might be the last earthly remains of a fallen hero - or of a town D:fool that ventured too deep. ## XXX 649 XXX ## #### Magic Books - Sorcery #### N:650:[Magic for Beginners] G:?:R I:90:0:0 W:5:0:30:25 A:5/1 P:0:0d0:0:0:0 D:A book of simple spells for Mages and Rogues. N:651:[Conjurings and Tricks] G:?:R I:90:1:0 W:10:0:30:100 A:10/1 P:0:0d0:0:0:0 D:A book of spells for Mages and Rogues. N:652:[Incantations and Illusions] G:?:R I:90:2:0 W:20:0:30:400 A:20/1 P:0:0d0:0:0:0 D:A book of spells for Mages and Rogues. N:653:[Sorcery and Evocations] G:?:R I:90:3:0 W:30:0:30:1000 A:30/1 P:0:0d0:0:0:0 D:A spellbook for Mages. N:654:[Resistances of Scarabtarices] G:?:r I:90:4:0 W:45:0:30:5000 A:45/2 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A book of defensive spells for Mages. N:655:[Mordenkainen's Escapes] G:?:r I:90:5:0 W:55:0:30:10000 A:55/2 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A book of spells for ellusive Mages and Rogues. N:656:[Kelek's Grimoire of Power] G:?:r I:90:6:0 W:70:0:30:30000 A:70/2 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A spellbook for powerful Mages. N:657:[Tenser's Transformations] G:?:r I:90:7:0 W:85:0:30:50000 A:85/2 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A book of alteration spells for Mages and Rogues. N:658:[Raal's Tome of Destruction] G:?:r I:90:8:0 W:95:0:30:100000 A:95/4 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A spellbook of destructive power for Mages. ## XXX 659 XXX ## #### Magic Books - Piety #### N:660:[Novice's Handbook] G:?:B I:91:0:0 W:5:0:30:25 A:5/1 P:0:0d0:0:0:0 D:A simple holy book for Priests and Paladins. N:661:[Words of Wisdom] G:?:B I:91:1:0 W:10:0:30:100 A:10/1 P:0:0d0:0:0:0 D:A holy book for Priests and Paladins. N:662:[Chants and Blessings] G:?:B I:91:2:0 W:20:0:30:400 A:20/1 P:0:0d0:0:0:0 D:A prayer book for Priests. N:663:[Exorcism and Dispelling] G:?:B I:91:3:0 W:30:0:30:1000 A:30/1 P:0:0d0:0:0:0 D:A holy book for Priests and Paladins. N:664:[Ethereal Openings] G:?:b I:91:4:0 W:45:0:30:5000 A:45/2 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A holy book granting Priests divine mobility. N:665:[Godly Insights] G:?:b I:91:5:0 W:55:0:30:10000 A:55/2 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A holy book granting Priests and Paladins great knowledge. N:666:[Purifications and Healing] G:?:b I:91:6:0 W:70:0:30:30000 A:70/2 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A prayer book which strengthens and sustains Priests and Paladins. N:667:[Holy Infusions] G:?:b I:91:7:0 W:85:0:30:50000 A:85/2 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A holy book of powerful blessings for Priests. N:668:[Wrath of God] G:?:b I:91:8:0 W:95:0:30:100000 A:95/4 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A holy book of fearsome wrath for Priests and Paladins. ## XXX 669 XXX ## #### Magic Books - Nature Magics #### N:670:[Call of the Wild] G:?:G I:92:0:0 W:5:0:30:25 A:5/1 P:0:0d0:0:0:0 D:A stone carved with simple lore for Druids and Rangers. N:671:[Communion with Nature] G:?:G I:92:1:0 W:10:0:30:100 A:10/1 P:0:0d0:0:0:0 D:A stone carved with lore for Druids and Rangers. N:672:[Gifts of Nature] G:?:G I:92:2:0 W:20:0:30:400 A:20/1 P:0:0d0:0:0:0 D:A stone carved with lore for Druids and Rangers. N:673:[Book of Combat] G:?:G I:92:3:0 W:30:0:30:1000 A:30/1 P:0:0d0:0:0:0 D:A stone carved with lore for Druids. N:674:[Radagast's Shapeshifts] G:?:g I:92:4:0 W:45:0:30:5000 A:45/2 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A stone carved with transformation lore for Druids. N:675:[Melian's Lore] G:?:g I:92:5:0 W:55:0:30:10000 A:55/2 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A stone carved with runes of knowledge for Druids and Rangers. N:676:[Primal Forces] G:?:g I:92:6:0 W:70:0:30:30000 A:70/2 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A stone covered with powerful elemental runes for Druids. N:677:[Bombadil's Songs] G:?:g I:92:7:0 W:85:0:30:50000 A:85/2 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A stone infused with musical enchantments for Druids and Rangers. N:678:[Spirit of Yavanna] G:?:g I:92:8:0 W:95:0:30:100000 A:95/4 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A stone of the greatest natural lore for Druids. ## XXX 679 XXX ## #### Magic Books - Necromancy #### N:680:[Beginner's Curses] G:?:D I:93:0:0 W:5:0:30:25 A:5/1 P:0:0d0:0:0:0 D:A tome of simple curses for Necromancers and Assassins. N:681:[Dark Initiation] G:?:D I:93:1:0 W:10:0:30:100 A:10/1 P:0:0d0:0:0:0 D:A tome of curses for Necromancers. N:682:[Blood Novitiate] G:?:D I:93:2:0 W:20:0:30:400 A:20/1 P:0:0d0:0:0:0 D:A tome of curses for Necromancers and Assassins. N:683:[Frightful Realms] G:?:D I:93:3:0 W:30:0:30:1000 A:30/1 P:0:0d0:0:0:0 D:A tome of fell curses for Necromancers. N:684:[Mysteries of Angmar] G:?:v I:93:4:0 W:45:0:30:5000 A:45/2 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A tome of dark secrets for Necromancers and Assassins. N:685:[Unholy Protection] G:?:v I:93:5:0 W:55:0:30:10000 A:55/2 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A tome of evil gifts for Necromancers. N:686:[Life Force Mastery] G:?:v I:93:6:0 W:70:0:30:30000 A:70/2 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A tome of twisted power for Necromancers. N:687:[Metamorphoses] G:?:v I:93:7:0 W:85:0:30:50000 A:85/2 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A corrupting tome for Necromancers and Assassins. N:688:[Necronomicon] G:?:v I:93:8:0 W:95:0:30:100000 A:95/4 P:0:0d0:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A tome of untold evil for Necromancers. ## XXX 689 XXX ## #### Magic Books - ??? #### ## XXX 690 XXX ## ## XXX 691 XXX ## ## XXX 692 XXX ## ## XXX 693 XXX ## ## XXX 694 XXX ## ## XXX 695 XXX ## ## XXX 696 XXX ## ## XXX 697 XXX ## ## XXX 698 XXX ## ## XXX 699 XXX ## ##### Treasure Objects ##### # In Oangband, cost is now the maximal value of the type (minimum # is 1/2 of this). Value for level works like that of other objects. N:700:copper G:$:u I:100:1:0 W:0:0:0:20 D:These coins should be worth something. N:701:silver G:$:s I:100:2:0 W:5:0:0:60 D:These coins should be worth something. N:702:garnets G:$:r I:100:3:0 W:10:0:0:90 D:Precious gems. N:703:gold G:$:y I:100:4:0 W:15:0:0:115 D:These coins should be worth something. N:704:opals G:$:W I:100:5:0 W:20:0:0:145 D:Precious gems. N:705:sapphires G:$:b I:100:6:0 W:25:0:0:175 D:Precious gems. N:706:rubies G:$:r I:100:7:0 W:30:0:0:210 D:Precious gems. N:707:diamonds G:$:w I:100:8:0 W:36:0:0:260 D:Precious gems. N:708:emeralds G:$:g I:100:9:0 W:42:0:0:340 D:Precious gems. N:709:mithril G:$:B I:100:10:0 W:52:0:0:430 D:These coins should be worth something. N:710:adamantite G:$:G I:100:11:0 W:65:0:0:550 D:These coins should be worth something. ## XXX 711 XXX ## ## XXX 712 XXX ## ## XXX 713 XXX ## ## XXX 714 XXX ## ##### Special Treasure Objects (none made yet) ##### ## XXX 715 XXX ## ## XXX 716 XXX ## ## XXX 717 XXX ## ## XXX 718 XXX ## ## XXX 719 XXX ## ## XXX 720 XXX ## ## XXX 721 XXX ## ## XXX 722 XXX ## ## XXX 723 XXX ## ## XXX 724 XXX ## ## XXX 725 XXX ## ## XXX 726 XXX ## ## XXX 727 XXX ## ## XXX 728 XXX ## ## XXX 729 XXX ## ## XXX 730 XXX ## ##### Objects 731 and 732 are the "Morgoth Artifacts" ##### # These objects, like objects 733 to 754, are never created # without being turned into artifacts. This simplifies the # code for "killing the winner monster". N:731:& Mighty Hammer~ G:\:D I:21:50:0 W:15:0:200:1000 P:0:3d9:0:0:0 F:SHOW_MODS | INSTA_ART N:732:& Massive Iron Crown~ G:]:D I:33:50:0 W:44:0:20:1000 P:0:1d1:0:0:0 F:INSTA_ART ##### Objects 733 to 754 are the "Special Artifacts" ##### # These objects do not specify "full names" because the artifact name # is added in "obj-desc.c" based on the artifact index ("i_ptr->name1"). # # These objects do specify a "base name", which is used when the object # is "aware" (always true for lites) # # The Lites (and the One Ring) specify "physical colors", which # over-ride the "flavor" colors, if any. Note that the "One Ring" # also has a specific check for "unknown" in which it changes its # name to "a plain gold ring". See "obj-desc.c" # # Note that ALL artifacts are given "IGNORE_ACID/ELEC/FIRE/COLD", # so we do not need to specify that here. # # Note that the "INSTA_ART" flag is used to prevent these objects from # being created without also turning them into artifacts. This flag # must be specified both here and in the artifact template. # # The only reason for having six different "ring" templates and five # different "amulet" templates is to allow each "special artifact" to # have a different "color" and "flavor", and also to allow the use of # special "base names" (such as "Necklace"). # The Phial of Galadriel -- see artifact list N:733:& Phial~ G:~:y I:39:4:0 W:1:0:10:10000 P:0:1d1:0:0:0 F:INSTA_ART # The Star of Elendil -- see artifact list N:734:& Star~ G:~:y I:39:5:0 W:40:0:5:25000 P:0:1d1:0:0:0 F:INSTA_ART # The Arkenstone of Thrain -- see artifact list N:735:& Arkenstone~ G:~:y I:39:6:0 W:90:0:5:60000 P:0:1d1:0:0:0 F:INSTA_ART # The Amulet of Carlammas -- see artifact list N:736:& Amulet~ G:":d I:40:10:0 W:50:0:3:60000 F:INSTA_ART # The Amulet of Ingwe -- see artifact list N:737:& Amulet~ G:":d I:40:11:0 W:65:0:3:90000 F:INSTA_ART # The Necklace of the Dwarves -- see artifact list N:738:& Necklace~ G:":d I:40:12:0 W:70:0:3:75000 F:INSTA_ART # The Torque of Boromir -- see artifact list N:739:& Torque~ G:":b I:40:13:0 W:30:0:3:25000 F:INSTA_ART # The Amulet of Faramir -- see artifact list N:740:& Amulet~ G:":b I:40:14:0 W:30:0:3:25000 F:INSTA_ART # The Ring of Barahir -- see artifact list N:741:& Ring~ G:=:d I:45:32:0 W:50:0:2:65000 F:INSTA_ART # The Ring of Tulkas -- see artifact list N:742:& Ring~ G:=:d I:45:33:0 W:60:0:2:150000 F:INSTA_ART # The Ring of Power (Narya) -- see artifact list N:743:& Ring~ G:=:d I:45:34:0 W:70:0:2:100000 F:INSTA_ART # The Ring of Power (Nenya) -- see artifact list N:744:& Ring~ G:=:d I:45:35:0 W:80:0:2:200000 F:INSTA_ART # The Ring of Power (Vilya) -- see artifact list N:745:& Ring~ G:=:d I:45:36:0 W:90:0:2:300000 F:INSTA_ART # The Ring of Power (The One Ring) -- see artifact list N:746:& Ring~ G:=:y I:45:37:0 W:100:0:2:5000000 F:INSTA_ART # The Stone of Lore -- see artifact list N:747:& Stone~ G:~:g I:39:15:0 W:70:0:15:20000 F:INSTA_ART ##### Reserved locations for future special artifacts ##### ## XXX 748 XXX ## ## XXX 749 XXX ## ## XXX 750 XXX ## ## XXX 751 XXX ## ## XXX 752 XXX ## ## XXX 753 XXX ## ## XXX 754 XXX ##